Shaders are still not working. However, I am receiving an error in the console that did not appear to be present prior to Revision 1728.
Checking for shader shadow support:
- Enabled via $Shader::Enabled? YES
- ARB_shader_objects? YES
- ARB_shading_language_100? YES
- EXT_texture_array? NO
- EXT_texture3D? YES
- glTexImage3D? YES
- EXT_framebuffer_object? YES
- ARB_shadow? YES
- OpenGL Version? 2.1.2
- GLSL Language Version? 1.20 NVIDIA via Cg compiler
o Shaders are ACTIVE
\dev\Blockland\trunk\engine\bricks\octShadows.cpp:176 - GL Error: 1281 - GL_INVALID_VALUE
Regenerating Shadow Map FBOs...
Creating shader program from shaders/Minimum_vert.glsl and shaders/Minimum_frag.glsl...
Creating GLSL program...
Attaching shaders...
Linking GLSL program...
Fragment info
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0(80) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable
0(161) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable
0(87) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable
0(92) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable
0(80) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable
0(126) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable
0(87) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable
0(92) : error C6013: Only arrays of texcoords may be indexed in this profile, and only with a loop index variable
ERROR: renderCsm_prog shader compilation failed, disabling shaders