These days they make half assed games though, because if their is a bug or glitch they can just release a
patch and fix it over and over and over again, back then they had no way to release patches so they had to get the game right the first time or they where forgeted.
So if that happened you were stuck with an awful game. Also now post release support happens and also devs can work on a game up until release.
Donkey Kong Country 2 still has a game breaking bug, and I don't mean game breaking as in something's wildly overpowered or you cannot progress, I mean it actually corrupts the game. The specific one I'm talking about is the Castle Crush bug:
http://www.youtube.com/watch?v=pPQxnVfFAs8A non-video game example:
http://en.wikipedia.org/wiki/Therac-25 The Therac-25 suffered from a bug, if a user hit a certain set of key strokes, the machine would use the wrong form of radiation without putting the proper filters in place which would give a patient 100 times the radiation dose they were supposed to. This happened 6 times, with 3 of the patients dying due to the resulting radiation poisoning.
How about two recent examples:
http://en.wikipedia.org/wiki/Metroid:_Other_M#Technical_issues http://en.wikipedia.org/wiki/Skyward_sword#Technical_issueYeah, two big Nintendo releases that have had huge, game breaking bugs. (Also Mario Kart 7 had an issue with a big sequence break in one of the courses which allowed for taking about a minute off your time. This actually caused Nintendo's very first game patch ever.)