Author Topic: RTB Dedicated Hosting Service - Service Closing  (Read 360998 times)

You can't run a server beyond the game limit of physics vehicles and then install a really stuff add-on on top of that and expect the server to run fine. Our servers run perfectly until people abuse them and force them way beyond their limitations. It's unreasonable to expect it to cope well with something like this.
Thing is, he's probably using Truce's vehicles which use nodes instead of static shapes. From what I get they don't use schedules at all.

Thing is, he's probably using Truce's vehicles which use nodes instead of static shapes. From what I get they don't use schedules at all.
While I'm impressed by Truce's buildable vehicles, they still use 4 AI Players + 1 Physics Vehicle per buildable vehicle, and literally thousands of nodes.  Building many of these (20+ is many) will probably cause ping problems.

While I'm impressed by Truce's buildable vehicles, they still use 4 AI Players + 1 Physics Vehicle per buildable vehicle, and literally thousands of nodes.  Building many of these (20+ is many) will probably cause ping problems.

Correct. This isn't mean to be an add-on you base an entire server off of - it's just another vehicle, not a gamemode. When used just like any other vehicle, the add-on will work fine, but if you try to spawn a huge amount of them (which is understandable for now since it was just released), you're going to get some performance issues.

Okay seriously, how do I change item limit on the server? Really, I can't find where I change that and I desperately need more than 25 spawned items.

Okay seriously, how do I change item limit on the server? Really, I can't find where I change that and I desperately need more than 25 spawned items.
How the last loving time. Config/Server/Prefs.cs

How the last loving time. Config/Server/Prefs.cs

Stop being a richard.

I left open a remote console in a tab because i forgot to close it, and when I looked back a typing field appeared for no reason!


Wtf?

Thanks to everyone who's purchased a server so far, we've just hit the pretty cool milestone of having 50 active servers being hosted with us which is awesome. Rub mentioned this earlier but at some point today we'll be adding a free week to all active servers just to say thanks and merry Christmas.

There's a lot of cool new functionality coming up in the new year which is going to make it easier than ever to manage and troubleshoot your own server, so check back frequently for news on that.

Thanks again for hosting with us!

Thanks to everyone who's purchased a server so far, we've just hit the pretty cool milestone of having 50 active servers being hosted with us which is awesome. Rub mentioned this earlier but at some point today we'll be adding a free week to all active servers just to say thanks and merry Christmas.

There's a lot of cool new functionality coming up in the new year which is going to make it easier than ever to manage and troubleshoot your own server, so check back frequently for news on that.

Thanks again for hosting with us!
I love you.

Service Update - maintenance - please note this will only affect clients on NY02 (hover over the node flag on the hosting dashboard if you're unsure), ignore if you're on 01.

Very soon NY02 will be reallocated an IP from the same IP range as NY01 (209.159.159.xxx). This will bring it in line with the performance of NY01 and should resolve some minute network problems that have occurred once or twice in the past. Whilst this is just a simple IP allocation, the physical server will be rebooted at the same time for other reasons however the downtime should not exceed ~15 minutes. This will be performed at non-peak time (approx 11:00 UTC/06:00 EST) to minimize disruption and if downtime for some strange reason exceeds an hour, complementary time will be given to those affected.

If you have a server on NY02 you will be warned in an email and your server shutdown gracefully prior to this happening, please ensure you have saves. At the moment I don't have a day for when this will happen, but I will update accordingly when I do.

I'm getting very consistent lag on my server (NY01) as if it's a mod on the server conflicting...It happens every second precisely, and only lasts half a second, and while loading a save (as well as after the save has been loaded...which usually takes a considerable amount of time). I'm thinking it's because of the thousands of errors like this:

Code: [Select]
ERROR: FileObject::writeLine - file is not open
BackTrace: ->ApSys::OnSaveLoop->ApSysData::saveRecord


All I can tell you is that that thing says 'FileObject' and that those things are broken.
Also, maybe try a support ticket for a faster response.

All I can tell you is that that thing says 'FileObject' and that those things are broken.
Also, maybe try a support ticket for a faster response.
Since Lub and Ephi are offline I figured I'd get a faster response here, but I will do the support ticket as well.

Since Lub and Ephi are offline I figured I'd get a faster response here, but I will do the support ticket as well.
No don't, I have your answer

Error message:
Code: [Select]
ERROR: FileObject::writeLine - file is not open
BackTrace: ->ApSys::OnSaveLoop->ApSysData::saveRecord

Probably the issue-causer:
Code: [Select]
Loading Add-On: Event_ItemSaving (CRC:1965616187)
Executing Add-Ons/Event_ItemSaving/server.cs.
Executing Add-Ons/Event_ItemSaving/support_apsys.cs.
SavedItemList: Previous save found.
SavedItemList - Value Items already exists.
SavedItemList - Value Items already exists.
Activating package: Event_ItemSaving
0 datablocks added.
The issue is Executing Add-Ons/Event_ItemSaving/support_apsys.cs, seemingly. Try disabling that and restarting.
Also, give me a copy of that add-on so I can figure out what exactly's gone wrong with it. I'm sure it has to do with the update.


EDIT: It seems that ::openForAppend is broken right now. That in mind, ::openForWrite is probably broken too, which is what Add-Ons/Event_ItemSaving/support_apsys.cs uses to open files.
« Last Edit: December 30, 2012, 08:51:10 PM by Wheatley »

Since Lub and Ephi are offline I figured I'd get a faster response here, but I will do the support ticket as well.
As explained already, support tickets are faster because it sends it to their phones.