Author Topic: The Forgettable Dungeon: Early Access Release  (Read 406098 times)


So I was messing around with lighting all tonight, basically trying to get a more unique look to things.

First I experimented with grid locked lighting... which gave me a headache.



After trying out 3 or so different lighting algorithms I kept wondering why my lights looked so washed out.

Only then did I realize I was adding all my light sources together instead of just choosing the brightest value.

While somewhat unrealistic it looks really cool.

( Each pot/table is a light source )



Overall I'm pretty content with how this looks, now I just need to add some more fitting torch sprites and we're good to go.



Messing around with colored lights a bit, I need to work a bit on the color blending and fading.




this will look nice with colored projectiles.

this will look nice with colored projectiles.

Yeah for sure, I just hope I can get everything working with the colors.

Made it so lights fade out nicely when destroyed,



I should really make a torch sprite at this point.

So is that the default inn? Does it randomly generate or still work off of a file?
I like my inn.

So is that the default inn? Does it randomly generate or still work off of a file?
I like my inn.

I'm not sure if this is going to be the default inn, I just made this one as a test for the new loading system which loads from a png file now.

Made some more progress on colored lights, they now color the sprite objects as well.



The lights are still a bit screwed up but they're getting there.

I'm not sure if this is going to be the default inn, I just made this one as a test for the new loading system which loads from a png file now.
test for the new loading system which loads from a png file now.
loads from a png file now.
YES
you just made life so much easier

YES
you just made life so much easier

I just hope I can make more of a use for it in this version of the game, perhaps custom unique rooms of sorts.

Anyway, look I got the game running on linux!



Still got some kinks to work out but it runs decently, and is playable.

This game has loads of potential, just as it did back then.

I didn't realize The @ Team became this. Really cool Rotondo, I look forward to playing it