So I was messing around with lighting all tonight, basically trying to get a more unique look to things.
First I experimented with grid locked lighting... which gave me a headache.

After trying out 3 or so different lighting algorithms I kept wondering why my lights looked so washed out.
Only then did I realize I was adding all my light sources together instead of just choosing the brightest value.
While somewhat unrealistic it looks really cool.
( Each pot/table is a light source )

Overall I'm pretty content with how this looks, now I just need to add some more fitting torch sprites and we're good to go.