If water is deep
I have an idea a type of enemy
River Zora (From Zelda), Where the monster attacks from the water and dives down for a bit
Also if I may ask, what traps do you have planned in mind?
There could be a little floor panel that you step on and a Boulder would fall on you
Yeah a zora type enemy would be really cool, maybe even adding something like that to the pits would be neat.
Traps are still up in the air as I need to rethink them to fit into the new gameplay, if you guys have any suggestions I'd love to hear them.
Make some puzzles where players must throw others over pits/lava/deep water in order to progress.
I love the idea of stuff like this, but I'm not sure how to balance that out for single player, perhaps if it's just optional or extra bonuses.
That's great!
Would it be possible for a falling player to do damage to an enemy if they moved underneath you and you landed on them? I think it would be hilarious to kill an enemy by crushing them in a kamikaze style attack (or accident).
Yeah I just added this, too hilarious to not.
Hey so are the pit walls separate on the tileset or are they the inner walls with different lighting? If you aren't using outer walls anymore, that spot can be reused, and it would work really well on my current tile pack (greedy reason I know, but customizability is great)
However, they might have to differ if the pits can contain liquids, unless that's handled differently.
Looking really great right now though.
Outer walls textures are gone but I may add them back eventually, the pit walls are going to be an extra tile on the sheet.
use a pull whistle sound effect, allow players to symphony themselves to death
Yeah I was going to use the same effect I used for throwing an enemy down the stairs.
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I accidentally a horror movie.