Author Topic: The Forgettable Dungeon: Early Access Release  (Read 438076 times)


Yeah I think I accidentally included him in the download, right now it saves all downloaded characters to your own character folder. Definitely have to change that in the long run.
Well that's pretty odd. I guess Mr. Walker here is just too good to stay in his place, I mean who wouldn't want to play as ?
In all seriousness though, how did he get over to the main download in the first place? It doesn't really make any sense.
Edit2: Did anyone have any problems with the dungeon room size? Did they feel too small at times or hard to move?
Sometimes rooms did feel a bit too cluttered, but other than that the size was alright.

Almost time guys
Also have you been thinking about Magic Tomes? or any kind of magic items. You can either summon the magic from the tome(as an item) or use it to learn a skill/item
I dunno if you've put any in, but think about it
Maybe some tomes can get you into secret rooms depending on the spell? Like fire can light specific torches and ice/water can extinguish open flames?

Yeah I've been thinking a lot about adding magic books, they'd basically be like the scrolls items except always offensive in nature. I even have the sprite all made for them.

https://gifsound.com/?gif=i.imgur.com/SrSUvdN.gif&v=09s-c2JVI40
 :cookieMonster:

Amazing lol, that's what I was hearing in my head when I made it.

Well that's pretty odd. I guess Mr. Walker here is just too good to stay in his place, I mean who wouldn't want to play as ?
In all seriousness though, how did he get over to the main download in the first place? It doesn't really make any sense.Sometimes rooms did feel a bit too cluttered, but other than that the size was alright.

Basically when you connect to a server it sends your custom character to everyone, so that's how it ended up like that.

Quote for page loss:

Added ability to spawn text like this, each letter is a breakable object just like the pots or anything else in the world.



I feel like this is going to be lead to a very fun credits sequence eventually.

Added ability to spawn text like this, each letter is a breakable object just like the pots or anything else in the world.



I feel like this is going to be lead to a very fun credits sequence eventually.
you have got to find a way to get that into the final game with sound, somehow, seriously

Edit2: Did anyone have any problems with the dungeon room size? Did they feel too small at times or hard to move?
just a little small, not in the corridors at all, but definitely in some of the rooms with one block wide walkways with either gaps or walls surrounding them.

also, i ended up falling down pits or walking through a door right into enemies fairly often trying to get the camera to shift over to the next room; there was that post earlier about adjusting the camera mode so it followed your character more than it locked onto the rooms, but i couldn't quite figure out how to work that in the options. maybe it was a button right in front of my face and i missed it, i'm not sure.

I know that camera work can be super duper complex, but perhaps you could have the camera position while moving between rooms be 50% the position that you have it at right now and 50% a position centered on the player. That way there's consistent motion between rooms, but also the effect you have already.

you have got to find a way to get that into the final game with sound, somehow, seriously
just a little small, not in the corridors at all, but definitely in some of the rooms with one block wide walkways with either gaps or walls surrounding them.

also, i ended up falling down pits or walking through a door right into enemies fairly often trying to get the camera to shift over to the next room; there was that post earlier about adjusting the camera mode so it followed your character more than it locked onto the rooms, but i couldn't quite figure out how to work that in the options. maybe it was a button right in front of my face and i missed it, i'm not sure.

That would be a great easter egg for sure.

The option wasn't in the menu, also the option was to go for an even more land locked camera than the current one lol so I don't think that'd help.

I know that camera work can be super duper complex, but perhaps you could have the camera position while moving between rooms be 50% the position that you have it at right now and 50% a position centered on the player. That way there's consistent motion between rooms, but also the effect you have already.

Camera is super complex but it's worth spending time on, I'm going to try and make it brown townog like you said so there's no snapping or motion just smooth movement using your player as a basis.

--

Started redoing the transition gui, made good progress overall. It's all in game now no longer a menu, which allows for some hilarious stuff to happen in transitions. I can only imagine the bugs and stuff we're going to find lol.



I just need to figure out how to combat that ghosting hitch at the start, the ui was used to mask that loading before. Now that it's in game I need to think of something else.

It's the little things about this that make it look fun. The transition is adorable. Make more variations, like have the lead guy fall into a trap or something and the other guys look at him and walk off like nothing happened.

It's the little things about this that make it look fun. The transition is adorable. Make more variations, like have the lead guy fall into a trap or something and the other guys look at him and walk off like nothing happened.
I like that idea alot. Maybe there should be one where they casually avoid the arrow traps or something.

It's the little things about this that make it look fun. The transition is adorable. Make more variations, like have the lead guy fall into a trap or something and the other guys look at him and walk off like nothing happened.
I like that idea alot. Maybe there should be one where they casually avoid the arrow traps or something.
I agree, it's a nice idea
but there should be a possibility of either the front person tripping or the back lol

maybe do a variation playing on the fact that the players are flat

Definitely need to add a bunch of silly things that can happen during the transition.

Randomly caught this when testing ui timings, now that things are in game all player effects continue through the transition lol.


He looks like he just committed an unspeakable crime

Oh and the one thing about that is that it's really difficult to see how much money you got at the end because it passes so quickly.

Does that mean that if you completed a level while taking periodic damage, like burning, bleeding or poisoning, your character could die while transitioning?
And what happens if you're thrown down the exit while frozen or otherwise immobilised?

There has been some amazing development over the last few pages, good job.