just to clarify, the ice boss in the session i hosted that died in 3 seconds was hit by a poison potion and some magical staff. Wasn't able to check what staff though.
Its a little hard distinguishing yourself in the middle of the room - maybe have a floating healthbar above your player so you can see where you are at all times? or just have camera lock onto the player and not the room (as an option). it can get really chaotic with 6+ people and more than a few times i was confused as to where i actually was in the middle of all the fighting lol
Another thing to consider is to have the generator make a larger/longer/more labyrinthine level with more players - part of the chaos is when you have 6+ people in a room. i was actually experimenting with generating dungeon designs using java late december in the hopes of maybe making something possibly useful for this game, but scrapped the idea since I didn't structure it correctly to handle walls that have thickness (it uses a grid system)
That makes more sense, however upon revisiting them I did fix some glaring bugs with them lol, so it all works out. Most likely he got hit by the meat staff or polymorph, I need to add special checks for bosses to make them behave a bit different.
I'll definitely add that as an option in the next update, going to be messing around a lot with the camera soon to try and find a good balance.
I'm definitely going to be adding support for larger rooms at some point in the future, I was planning on keeping the current size for 4 or less players and then having slightly bigger for more players.
Thankfully the system is pretty flexible, eventually I want to add odd sized or double sized rooms to the dungeon similar to binding of isaac. This would break up gameplay pretty well I think.
The music change between the two Ice Blob Bob clips is jarring.
You definitely balanced the game. I found myself having to think my actions through more than I could swing randomly and hope for the best. Monsters spawning only when you enter a room is a must too.
I have the same complaint about skeletons; they ended 3/4 of my runs before I could beat Ice Blob Bob. I haven't played with other people, so I can tell you that Bob isn't too easy in singleplayer.
Yeah that was just some extra funny content that coincidentally got recorded with fitting music.
I'm happy you enjoy the new version, I put a lot of work into making things feel fair while having some difficulty. It's got a long ways to go though, many more ideas to test.
Yeah more and more it's looking like the skeletons are going to have to be a later floor enemy, or limited to just their slow spinning attack as a lot of people have been having trouble with them.

This staff is still OP.
Yeah this is high priority for next update, thanks for reminding me. I can't believe I forgot to rebalance that for bosses lol...
Just posted the update to kickstarter, it's mostly the same stuff you've seen here just explained more.
https://www.kickstarter.com/projects/rotondo/forgettabledungeon/posts/1483692Two important things I want to mention for you guys though,
The beta is now being distributed through the humble widget if any of you were unable to pay through paypal.
http://www.odnotor.com/kickstarterpaypalI also added a poll on how you guys would prefer to get updates,
http://stickpoll.me/v/8f65928eb0d212cEdit: also if someone could post a link to the kickstarter update to the forgettable dungeon reddit I'd appreicate it.
https://www.reddit.com/r/theforgettabledungeonI'm hesitant due to their over zealous self promotion policies.