Author Topic: The Forgettable Dungeon: Early Access Release  (Read 419707 times)


damn, should promote the dungeon janitor. those floors are pristine




This is a less exciting screenshot but I added a mode for people with low power pcs, which completely turns off all lighting.



With the framerate limiter completely off I can get over 700 fps in this mode.

I don't recommend that though as the games physics start freaking out after the engine gets past 500 fps.

Edit: added some subtle shading to the walls in this mode to make it look a bit better.



But yeah, things should be good for most people now.

Now I just need to make a better options menu to contain all the new options. Which is not very fun :(

With the framerate limiter completely off I can get over 700 fps in this mode.

I don't recommend that though as the games physics start freaking out after the engine gets past 500 fps.
i guess this guy is gonna be disappointed

With the framerate limiter completely off I can get over 700 fps in this mode
Niiiice
Do you think that if you disabled shadows you could get even higher? Or is that something that you did to get 700?

i guess this guy is gonna be disappointed

Lol.

Niiiice
Do you think that if you disabled shadows you could get even higher? Or is that something that you did to get 700?

Shadows were disabled when I got 700fps, I think I might be able to actually squeeze some more fps if I rewrite the loop that decides what to render in your view.

However that's best saved for another day, as I want to release this update sooner rather than later.

It's funny, your player literally has trouble moving above 500fps it's hilarious, one second he goes super slow the next he's super fast.



We got featured on hardcore gamers screenshot saturday post, that's pretty neat.

http://www.hardcoregamer.com/2016/02/20/screenshot-saturday-featuring-overload-waves-2-starr-mazer-and-ten-others/193991/

I quite like his synopsis:

Forgettable Dungeon -  Action dungeon-crawl in a randomized roguelike where the voxels explode everywhere.  Design a character any style you like and trash the dungeon and its inhabitants, leaving cubic piles of debris wherever you go, preferably with a friend but it’s not required.

forgot to ask - how is lighting worked in the low-end graphics settings? Im noticing a lack of point lighting in the images you posted and would like to see how it looks like with point lighting, if it is supported.

hopefully its still as smooth as the full-graphics lighting, minus the shadows.

A week without an update... i wonder what Rotondo's doing....

A week without an update... i wonder what Rotondo's doing....
colluding with kompressor, lord of shadows
rip interiors
y do you think we got shaders?!

forgot to ask - how is lighting worked in the low-end graphics settings? Im noticing a lack of point lighting in the images you posted and would like to see how it looks like with point lighting, if it is supported.

hopefully its still as smooth as the full-graphics lighting, minus the shadows.

No lighting mode has no lighting at all, low light mode just uses one global light, then the other modes use varying spot light amounts.

A week without an update... i wonder what Rotondo's doing....

Mainly options menus and making things actually work.



So yeah only minor visible differences to the actual game, but now things work more.

Trying to get the update out as soon as possible.

Do you plan on making objects have multiple shadows at some point?

Just put out the new graphics update, going to probably be a few rough edges so I figured I'd release it tonight then fix things up if I need to tomorrow before posting to Kickstarter.

Edit: If you guys want to mess with some of the lighting ranges/brightness values you can change things with these.

// normal lights
$lin = 0.3;
$con = 0.0;
$quad = 0.0;

// player light
$playerLightLin = 0.5;
$playerLightQuad = 0.0;

Edit 2: If you guys could posts some pics I'd appreciate it, not sure how lights are going to respond on different systems.
« Last Edit: February 28, 2016, 02:06:12 AM by Rotondo »