Author Topic: The Forgettable Dungeon: Early Access Release  (Read 406740 times)


Bug Report: IF you put a bed next to a block like in this picture, and sleep in the bed, you'll fall through the ground.


skulls on the ceiling of skeleton john boss fight also are kinda weird


also 10/10 generated level design

« Last Edit: March 09, 2016, 05:14:15 AM by Conan »

also 10/10 generated level design

haha oh jeeze thats great.
i guess you could really call that "forgettable."
I know that you know that he knows.
something about this is familiar
« Last Edit: March 09, 2016, 02:15:14 PM by }]Crazy[{ »

Bug Report: IF you put a bed next to a block like in this picture, and sleep in the bed, you'll fall through the ground.
--

skulls on the ceiling of skeleton john boss fight also are kinda weird
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also 10/10 generated level design

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I'll add the bed thing to the list.

I tried to replicate it earlier and failed, if possible could you record a gif of it happening?

I already fixed the skulls appearing on the ceiling, will be in next patch

Thankfully dungeons like this are rare but I need to weight the dungeon more, in favor of cooler designs.



Made some progress on the split screen stuff.



Doesn't look like much has changed but now the windows are initialized properly, and appear correctly above the task bar.

This will also give us the option of having multiple monitor split screen easily, though I'm going to cap it at 4 players per pc for now just for sanity sake.

Just need to add a few menus to make everything configurable, might rough everything out just for the beta to get feedback.

Going to probably remove the minimap from split screen for the initial release, just to make sure the big parts work.

sick. now i can play this with my friends in person, just what i wanted for this game.

also, the camera shakes for the bosses are still off.

I am so forgetin ready for splitscreen
I just gotta get some controllers or something

I'll add the bed thing to the list.

I tried to replicate it earlier and failed, if possible could you record a gif of it happening?
Here you go:
Demonstrates where it does not work, and where it does work.


Another bug?: Boomarangs push and pull dropped items on the ground.
Not a bug, it seems. There is still a bug in the gif, where the boomerang has broken retrieval - see the part when i hit the second bookshelf.
« Last Edit: March 14, 2016, 04:18:02 AM by Conan »

i kinda like that feature of the boomerang, makes it more risky to use.

Another bug?: Boomarangs push and pull dropped items on the ground.
http://i.imgur.com/ZVVTssJ.gif
Intended to push items off islands

Intended to push items off islands
o ok

even so, there's a bug with the boomerang movement documented in the gif when i hit the other bookcase.

Here you go:
Demonstrates where it does not work, and where it does work.

Thanks, I'll try to get that fixed for the next update.

The boomerang sometime desyncs, sadly that's just the nature of torque stuff.



You guys ready for the greatest gif EVER?!






Plug n play support for controllers, now you can plug in your controllers AFTER starting the game!

Hooray....

But seriously this is a super useful feature, and makes playing split screen much easier.

That is unless it reassigns the split screen controllers, in which case that's gonna be a headache for me.


Yes! I love game developers who do that!



Another non exciting pic but having a menu that functions is important.

For this first test I'm going to just support 360 controllers for split screen, eventually support for generic usb pads will come.

I just want to make sure things work fully before breaking things more.

Though I did make generic controllers work, well actually apparently they've always worked I just never informed people via the main menu.

So now it does that! Bindings will be messed up though.

What about compatibility with  Xbox One controllers, or is that a part of "generic controllers"?