Author Topic: The Forgettable Dungeon: Early Access Release  (Read 406746 times)

What about compatibility with  Xbox One controllers, or is that a part of "generic controllers"?

Funny you mention that, I honestly thought they wouldn't work since I was under the impression microsoft removed their direct input backwards compatibility.

My friend was successfully able to use an xbox one controller though, so I honestly have no idea.

It's possible he screwed with his drivers but I doubt it.

Also if you guys want to do me a favor, post a link to some generic third party controllers you use for pc.

Eventually I'd like to support xbox/bone, ps3/4, and generic controllers natively with proper switching of tool tips. I'd have to see how other controllers are laid out though to get a better understanding.

Also if you guys want to do me a favor, post a link to some generic third party controllers you use for pc.
"W012 GameCube Controller Adapter for Wii U & PC USB"
http://www.mayflash.com/support/download/

Not sure if the gamecube is too obscure :cookieMonster:

Also if you guys want to do me a favor, post a link to some generic third party controllers you use for pc.
Here's a website that sells them.

http://www.newegg.com/PC-Game-Controllers/SubCategory/ID-123

i would totally play forgettable dungeon with a gamecube controller


Here's a website that sells them.

http://www.newegg.com/PC-Game-Controllers/SubCategory/ID-123
i don't think rotondo is planning on stocking up on controllers lol

he just wants to hear how the game works with specific controllers that players here have since we're basically his steady source of bug reports.

Also if you guys want to do me a favor, post a link to some generic third party controllers you use for pc.

before the plug-n-play stuff was added, I tried the following:

Logitech F310 (xinput and dinput modes, I believe both worked but I never use dinput mode so I should try again)
Qanba Q1 (PS3 dinput, worked)
Hori RAP V.Hayabusa (PS3/PS4 dinput, PC xinput - didn't try PS3 or PS4 modes but they should work)
Hori Twinstick EX (xinput - playing this game on this thing is a really stupid idea but it was worth checking anyway)

i don't think rotondo is planning on stocking up on controllers lol
Nonsense, Rotondo needs ALL the controllers, ever

If you can't hook up a Game & Watch to your PC and be able to play this game with it, then what good is it??

I think they released official drives for xbox one controllers somewhere.

I'm pretty sure it works the same as an xbox 360 controller with xinput.

i don't think rotondo is planning on stocking up on controllers lol

he just wants to hear how the game works with specific controllers that players here have since we're basically his steady source of bug reports.
No, it is a definite requirement for the game to get to the point where I am able to play with my steering wheel and flight stick.

rotondo already has every controller because rotondo is everyone in the world

rotondo do you plan on remaking the title screen? I had an idea where it cuts to the lobby area with a unique camera angle and something's going like one of the customizable characters is randomly selected and they could be either fighting monsters or even something like throwing each other around. just something going on in the background

What about a SNES controller?

My plan is to support generic/most controllers in the future, I just wanted to get an idea of what people use for games these days.

Most people seem to use xbox 360 and ps3 controllers still.

before the plug-n-play stuff was added, I tried the following:

Logitech F310 (xinput and dinput modes, I believe both worked but I never use dinput mode so I should try again)
Qanba Q1 (PS3 dinput, worked)
Hori RAP V.Hayabusa (PS3/PS4 dinput, PC xinput - didn't try PS3 or PS4 modes but they should work)
Hori Twinstick EX (xinput - playing this game on this thing is a really stupid idea but it was worth checking anyway)

Sadly some arcade sticks aren't going to work since they're xinput only, my game currently only supports direct input.

I think they released official drives for xbox one controllers somewhere.

I'm pretty sure it works the same as an xbox 360 controller with xinput.

My friend tried his xbox one and xbox 360 controller at once, the one controller worked with the game but seemed to overwrite the 360 controller.

So no mix and matching.

rotondo do you plan on remaking the title screen? I had an idea where it cuts to the lobby area with a unique camera angle and something's going like one of the customizable characters is randomly selected and they could be either fighting monsters or even something like throwing each other around. just something going on in the background

Eventually I'd like to do something fun, perhaps when I get the mini open world hub working I can pan across that.



Just put out the split screen update, I'll do a proper change log tomorrow.

Split screen is going to probably be a little rough at first.

Lots to test and refine on it, especially with the method I did for it.

Right now it only supports making a local server, but eventually I'm going to add support for mixing and matching split screen and online players.

Edit: forgot to set it live, now it's live

----

Also I'm going to be on a podcast this Monday, as long as I can manage to time my life perfectly anyway lol...

https://twitter.com/RechargedTV/status/710482165423808512

http://www.mobcrush.com/rechargedtv

I am going to most likely be doing the podcast from inside my car because of where I'll be located, should be a fun time.
« Last Edit: March 20, 2016, 12:12:29 AM by Rotondo »


You could always use joy2key.