skeletons need to be nerfed when soloing. they take you down in 2 hits on the second floor, and when there are three of them (or five, as i've encountered quite a few times in THIS update already) the only close to viable way to take them out is with throwing knives. keep the difficulty with multiple players, but nerf it on one.
I definitely need to retool the skeletons, I'm going to give them a new slower attack I think. As well as possibly lowering their damage.
Honestly I kind of like them the way they are, as I like having the threat of death almost right away but it's probably too much for the first stages.
escape key isn't working :(
It appears to be working for me, under what circumstance does it break?
health pickups should be client-side instead of server side- there's been too many instances where someone nabs a turkey from me while I was at low health, getting me killed.
I don't think I'm going to be changing that for the time being, you need to prioritize closer to death friends on your own.
I might make it so you have to do more than just walk over the health to pick it up, perhaps make it so you can pick it up and throw it around.
walking around at 16/40 health like "yeah I'll be ok"
drop into a pit by accident and take 17 fall damage
almost uninstalled the game
I'm still not sure what to do about this, I want the pits to be deadly but also fair.
Out of curiosity are you having trouble moving your character walking along small paths? Or are you getting knocked into it somehow?
Maybe fall damage could be partially percent total hp and partially percentage current health. That way it would be less punishing at low hp, but could still kill you.
I'll mess around with this but I think I'm going to change it to just 1/4th damage for the time being.
In link to the past they were really not deadly at all, and the movement was a bit wonky so it sometimes felt aggravating.
Ideally even if the pits were instant death they'd still be fair, since you'd have to make the mistake to fall in them.
I'm still not confident that movement is strong enough and smooth enough to do this, going to have to tweak it more in the future.
By the way the archive of the stream interview is here,
http://www.mobcrush.com/RechargedTV/v/56f08ac7f8a31d9bff9adef0I didn't see any of you guys in the stream chat, letting me down son.