Author Topic: The Forgettable Dungeon: Early Access Release  (Read 406783 times)

Going to be live at http://www.mobcrush.com/rechargedtv at 8 PM, if you guys want to check it out and yell at me.

This is going to be taking place from my car, here's hoping for a good 4g connection lol.

skeletons need to be nerfed when soloing. they take you down in 2 hits on the second floor, and when there are three of them (or five, as i've encountered quite a few times in THIS update already) the only close to viable way to take them out is with throwing knives. keep the difficulty with multiple players, but nerf it on one.

escape key isn't working :(

health pickups should be client-side instead of server side- there's been too many instances where someone nabs a turkey from me while I was at low health, getting me killed.

health pickups should be client-side instead of server side- there's been too many instances where someone nabs a turkey from me while I was at low health, getting me killed.
teamwork at it's finest

walking around at 16/40 health like "yeah I'll be ok"

drop into a pit by accident and take 17 fall damage

almost uninstalled the game

Maybe fall damage could be partially percent total hp and partially percentage current health. That way it would be less punishing at low hp, but could still kill you.

Maybe fall damage could be partially percent total hp and partially percentage current health. That way it would be less punishing at low hp, but could still kill you.
i second this notion

skeletons need to be nerfed when soloing. they take you down in 2 hits on the second floor, and when there are three of them (or five, as i've encountered quite a few times in THIS update already) the only close to viable way to take them out is with throwing knives. keep the difficulty with multiple players, but nerf it on one.

I definitely need to retool the skeletons, I'm going to give them a new slower attack I think. As well as possibly lowering their damage.

Honestly I kind of like them the way they are, as I like having the threat of death almost right away but it's probably too much for the first stages.

escape key isn't working :(

It appears to be working for me, under what circumstance does it break?

health pickups should be client-side instead of server side- there's been too many instances where someone nabs a turkey from me while I was at low health, getting me killed.

I don't think I'm going to be changing that for the time being, you need to prioritize closer to death friends on your own.

I might make it so you have to do more than just walk over the health to pick it up, perhaps make it so you can pick it up and throw it around.

walking around at 16/40 health like "yeah I'll be ok"

drop into a pit by accident and take 17 fall damage

almost uninstalled the game

I'm still not sure what to do about this, I want the pits to be deadly but also fair.

Out of curiosity are you having trouble moving your character walking along small paths? Or are you getting knocked into it somehow?

Maybe fall damage could be partially percent total hp and partially percentage current health. That way it would be less punishing at low hp, but could still kill you.

I'll mess around with this but I think I'm going to change it to just 1/4th damage for the time being.

In link to the past they were really not deadly at all, and the movement was a bit wonky so it sometimes felt aggravating.

Ideally even if the pits were instant death they'd still be fair, since you'd have to make the mistake to fall in them.

I'm still not confident that movement is strong enough and smooth enough to do this, going to have to tweak it more in the future.





By the way the archive of the stream interview is here, http://www.mobcrush.com/RechargedTV/v/56f08ac7f8a31d9bff9adef0

I didn't see any of you guys in the stream chat, letting me down son.

I didn't see any of you guys in the stream chat, letting me down son.
I didn't chat, but i did watch the stream at least

Want to get started on my texture pack again, anyway I can just skip to levels?

I didn't chat, but i did watch the stream at least

Thanks for showing up!

I think of this scene from shaolin soccer whenever I do something like this, https://www.youtube.com/watch?v=uV-dqhGd-YQ

Want to get started on my texture pack again, anyway I can just skip to levels?

There's a weird skip function I wrote to test certain themes, it only skips to one floor of that theme though it doesn't progress correctly.

dungeonSkip( IceTheme );

Right now there's just IceTheme and DungeonTheme.

Hopefully soon I'll begin working on the custom skin selector, so much to do so few months.

I really need to get stuff going on the woods theme, might also make a test chamber in the inn for you guys to spawn monsters to fight against so we can get some more feedback on that stuff.

will there be multiple bosses for each theme

Can you do an abriged description on what the game is about to probably convince me into playing...

Can you do an abriged description on what the game is about to probably convince me into playing...
The best roguelike ever
That's all you need to know