I like that big next dungeon room.
Yeah they're much roomier now, it's nice.
They also load 75% faster than they used to due to optimizations.
The wall camera reaction looks brilliant, thanks.
Also I do like the look of those long wide paths
I'm happy you dig it, the camera was wonky for too long so I had to finally fix it.
Still a few things to try in the future but for now I'm happy with it.
Starting to experiment with some new hud ideas.
I really like the idea of making the weapon/alt weapon represented by a sprite, and making the ammo counter bigger helps.
I'm going to try and make the shield/strength ones more obvious, changing the base values to 0, then you'd have + and - due to buff or debuff.
For the health bar I'm thinking of doing a dark souls thing where as you level up and gain more hp your health bar visibly gets longer.
If you guys have any ideas, or huds from other games you really like I'd love to see them as I hate working on guis lol.
Edit: Made a new prototype, kind of a dark souls vibe.