Author Topic: The Forgettable Dungeon: Early Access Release  (Read 419907 times)

The forgettable Dungeon 2 is...

-Disconnects-


Linear rebound on the boomerang is working well as a nerf. It's still hella useful, just not broken.

okay when you put 5 skeletons in the first room on the second floor and you have 20 health, you're going to die no matter what on sp. this is loving ridiculous.

Linear rebound on the boomerang is working well as a nerf. It's still hella useful, just not broken.

Yeah it's pretty neat, plus it adds a cool effect of the monsters picking it up more often and using it.

okay when you put 5 skeletons in the first room on the second floor and you have 20 health, you're going to die no matter what on sp. this is loving ridiculous.

I swore I made it so that wouldn't happen, but I definitely need to retool the whole spawning system.

It should slowly ramp things up in the style that zelda 1 does.

So floor 1 should be easy and a few enemies to get used to it, then floor 2 introduces new enemies in a few new patterns with more fodder monsters, then floor 3 just unleashes hell.

I also apparently need to add a limiter on how many of each type can spawn because I swear 5 skeletons should not spawn at once, but I must have implemented it wrong.

Thanks for the feedback.

Quote from last page:
Just put out the new graphics update, going to probably be a few rough edges so I figured I'd release it tonight then fix things up if I need to tomorrow before posting to Kickstarter.

Edit: If you guys want to mess with some of the lighting ranges/brightness values you can change things with these.

// normal lights
$lin = 0.3;
$con = 0.0;
$quad = 0.0;

// player light
$playerLightLin = 0.5;
$playerLightQuad = 0.0;

Edit 2: If you guys could posts some pics I'd appreciate it, not sure how lights are going to respond on different systems.

But yeah, pics would be appreciated, I'm still paranoid that I didn't implement some of the rendering or batching right.

if the lighting is set to max the exit of the inn is glossy
i had an image but i forgot to post it :^(
also wow todays my birthday and the game updated

if the lighting is set to max the exit of the inn is glossy
i had an image but i forgot to post it :^(
also wow todays my birthday and the game updated


ANAGRAMS

Also yes for the the exit is very shiny as you can see

When is this due to be released again? I need to make sure I don't spend all my money by then :)

When is this due to be released again? I need to make sure I don't spend all my money by then :)
march? may?? something like that.

The forgettable Dungeon 2 is...

-Disconnects-
And the first Forgettable Dungeon HASN'T EVEN been released yet.

When is this due to be released again? I need to make sure I don't spend all my money by then :)
march? may?? something like that.
May.


-nevermind actually-
« Last Edit: February 29, 2016, 03:02:19 AM by Drydess »



Well that's weird, definitely have to fix that.

When is this due to be released again? I need to make sure I don't spend all my money by then :)

I'm hoping shortly after May.

I at very least want the game to be feature complete by then, if it requires more testing and polish then I'll push the release back.



I put up a video of all the recorded bits of me breaking the game compiled into one:

https://www.youtube.com/watch?v=pV-FQYVZGQU

I also posted an update to the Kickstarter about it, but it's mostly the same information.

https://www.kickstarter.com/projects/rotondo/forgettabledungeon/posts/1505207

« Last Edit: February 29, 2016, 05:31:31 PM by FelipeO_O »

You need to make the disco zone a possible area now, with that lighting system it would look amazing.