A Sci Fi RP
(Click on New Haven for theme song of RP)
Hello everyone, seeing how everyone has a focus on land wars, limited technology and barely on any space kind of thing. I thought I'd create one. It's my personal special interest in all honesty. This RP will be about space exploration, trade, politics, wars. Possibilities are endless. I will be the "game master" and I will dictate what happens, my word is last. I will however not partake in any way or form. I must stay neutral (sadly).
I really hope this catches your attention and that people will play. I am open for suggestions that you may have.
The StoryEarth and humanity, upon discovering a wormhole had made a large move to unknown reaches of space. The wormhole lasted for a while. Many people settled the systems beyond the wormhole. The space beyond the wormhole was at first unsettled. Welcoming, peaceful, full of resources. Something Earth and humanity needed.
However. They never expected the wormhole to close it self and to seal away the two entities which were Earth and the newly discovered far reaches of space. Not much was acomplished. A cataclysmic failure is all it was. Within a week. Milions died. Stations which were deployed and planets colonized were unhospitable. There was a lack of generic resources in terms of food and water.
The few that survived banded together in different corners of newly discovered space. They tried contacting Earth but it failed. The distance was too great. And even if the message had gone trough it would take a very long time for it to reach Earth. Sadly. Even if it reached Earth, there is nothing that could be done. The wormhole was unique, one of a kind, each wormhole takes you to a different place. That is a gamble Earth is not willing to take anymore.
Abandoned, lost, stranded, the few survivors form small groups, which will arrise into factions and empires or corporations and alliances. Perhaps coalitions. The choice is yours. Welcome to New Haven. Ironically it will prove to be anything but a haven.Starting OutYou can start out like this:
- Stranded Small Colonial Armada: - Can settle a planet
- Travels only short distances
- Very limited attack and defense capabilities
- Incrised ammount of population
- Can build living space and resource extraction on planet
- Moderate Food and Water
- Stranded on a mining planet: - Starts out on a hostile planet
- Very developed resource aquirement in terms of ore and minerals
- Food and Water issues
- Mining colony basic rocket launcher defense
- Active hostile enviroment shield
- Station Survivors: - Science and Industry Department - Can research and develop, start out with ship blueprints, no minerals or ore
- Medical Facilities - For healing and experimenting
- Hangars
- Defensive Space Rocket Launchers
- Market area
- Limited Food and Water
- Low population
- Stranded Space Explorers: - Can detect things others may not by scanning systems
- Can travel long distances
- Can not colonize
- Limited food and water
- Moderate attack and defense capabilities
- Stranded War Fleet: - High attacks and defense capabilities
- Very limited food and water
- Can travel moderate distances
- Can not colonize
- Can not mine
- Exploration capabilities are limited in terms of scanning and finding
- Stranded Mining Fleet: - Resource aquirement made easy from various asteroid belts in space
- Moderate food and water
- No offensive or defensive capabilities
- Weak ships , high cargo space
Things you should know Everyone can unlock and get anything. The starting capabilities will dictate how the game plays for some time.
However. Anything is possible. You can wage war from day 1. You don't have to be a space empire. You can be a group of space pirates or mercs. Whatever you want. Or even a corporation. You can even form a protective force and act as police.
It's all about the decisions you make, the things you discover and how well you plan your strategy. Pay close attention to your starting capabilities if you have questions PM me. I'm certain you noticed that the limited starting capabilities will force you to work together. Which is good in my opinion.
You name the system you start in. Select it on the map I will post below. New Haven is a big place. System travel is difficult. You have to fly from system to system. There are no jumps. Yet. (You'll have to research it).
You may come across various things, such as NPC groups.
The Map (ignore the, you are here)
The dots are all systems. The lines are to be ignored for now. There are no star gates.

Basic rules- No powergame.
- No metagame.
- No asspuling. (I.E "we research dis and build dat without collecting resources or having blueprints)
- No offensive OOC behavior.
- New Haven is unexplored, dangerous, be ready for surprises and loses.
- Currency is ISK.
- Fuel for all ships is deuterium.
- Basic construction mineral is tritanium.
- I reserve the right to expand the rules as I please.
- PM me for your starting outfit upon picking it. It is supposed to be randomized.
Player FactionsWolf Company - Paramilitary Organization - Blazerblock2
Arclight Foundation of Research - Corporation - Amerax
'Nappy and Friends Scrap Collection' - Scavengers - Jokey365
ScrapHeap - Scavengers -Duhman115
ISF - Paramilitary Law Keeping Group of Soldiers - Deathfries
Design & CreationRemember to PM me for your starting area randomization and asset randomization.
[b]Name of Group:[/b]
[b]Type of Group:[/b]
[b]Logo/Tag/Flag:[/b]
[b]Starting Fit:[/b]
[b]Motto:[/b]
[b]Starting area(point out on map):[/b]
[b]Starting system name(optional):[/b]
[b]Political orientation(optional):[/b]
[b]Background(optional):[/b]
[b]Anthem/Theme song(optional):[/b]
[b]Assets(PM me, await my response, then edit):[/b]