maybe huge threat was the wrong wording, but i meant they should do more than just bounce their tiny bullets off our god armor.
I hear non-DE-approved content scales horrifically to the point where every frame that isn't constantly stealthed is going to know how it feels to have their legs not connected to the rest of them.
and making enemies slightly more difficult would still give you options, do you want to take a quicker, more risky firefight with the opponents or try to play it safe and stealth?
Here's the thing about "playing it safe and stealthing," (unless they nerfed it) you can max out duration on a Loki and go through an entire level completely invisible the whole time. I've done it before. It's loving absurd. Then you have people reaping the rewards of stealthing
and rushing the missions and suddenly you've got a situation where Loki is not only King of Stealth, but King of Grind. There becomes no point in trying to stealth aside from I guess having fun or something else asinine like that because you can just take a leisurely stroll through the entire Grineer Empire with absolutely no detection.
There comes a point where the things the player does can actually prevent a dev from proceeding for fear of making them upset or whatever and therein lies the issue with Warframe. You
can't make this game scale properly for everything because something will always be brokenly good at something for one reason or another. Not just "better than everything else." Broken.
Unless there's been major overhauls to mission structure which impede rushing even more. Which I doubt.