Poll

What is your favorite Grand Theft Auto game?

GTA 1
17 (2.5%)
GTA 2
4 (0.6%)
GTA III
12 (1.8%)
GTA VC
23 (3.4%)
GTA SA
133 (19.4%)
GTA LCS
4 (0.6%)
GTA VCS
1 (0.1%)
GTA IV
69 (10.1%)
GTA TBOGT
6 (0.9%)
GTA TLAD
1 (0.1%)
GTA CW
6 (0.9%)
GTA V
409 (59.7%)

Total Members Voted: 682

Author Topic: Grand Theft Auto Megathread - OP 3.0  (Read 706313 times)

This delay gives people time to react to the requirements at least, Go buy some hard drives. Think it's about time I downloaded more ram too.
still not sure why people are surprised its that big. its kind of rational isn't it. games will only get bigger, not smaller. compressing a game down to something manageable and keeping the quality up is a fantasy.

games will only get bigger, not smaller. compressing a game down to something manageable and keeping the quality up is a fantasy.
RAGE's textures are an entire terabyte, yet John Carmack put some serious loving work into a compression algorithm to get them down to a measly few gigabytes.

Ideally in the future more development studios will work on compression within their game files. Most already use data packs, but they don't compress the files, only encrypt them.

It should be noted; the most heavy files in any game are textures and sounds. 3D Models, BSPs, animations, data files (such as configs, string databases, script files, visual effect definitions etc) and executables are always really low file size compared to those.

RAGE's textures are an entire terabyte
that sounds absurd and the reason behind it im sure is really insignificant

that sounds absurd and the reason behind it im sure is really insignificant
8K textures, because the master race deserves it.

After some study, my friend lied to me. Originally it was 1TB of uncompressed textures, so they eventually removed a lot of textures you don't ever see, until it was 160GBs of textures which could compress down to 21GBs. The point I'm making is the same, though; RAGE/iD Software at least attempted to compress their textures to a really small size, whereas it sounds like Rockstar don't really give a stuff.

RAGE's textures are loving dumb. There's like 7 textures for the entire game or something. They're massive sheets with legitimately like every texture in the game in 7 files. Yet in-game they still render like 10 minutes late lmao

I tried to port some RAGE models to GMod (hue huehue loosum hagar) but couldn't figure out the handicapped texture system.

From what I've read, the megatextures contained mipmaps (aka they had every texture in multiple sizes, since the game doesn't need to spend processing time to work out scaling, it can just load the correct size version of the texture from the file).

Very weird system.

There's like 7 textures for the entire game or something. They're massive sheets with legitimately like every texture in the game in 7 files.
that does sound pretty dumb. im not sure what they were trying to get at exactly. that it'd be more efficient to load 1 big texture instead of a lot of small textures?

From what I've read, the megatextures contained mipmaps (aka they had every texture in multiple sizes, since the game doesn't need to spend processing time to work out scaling, it can just load the correct size version of the texture from the file).
well that's not worth it at all

that does sound pretty dumb. im not sure what they were trying to get at exactly. that it'd be more efficient to load 1 big texture instead of a lot of small textures?
You have to remember, any time the computer needs to make an operation on a file, it first has to load it into RAM to allow for quick-access. You've probably felt this any time you go to run an installer, and the installer itself contains all the files so it's 2GBs, and it takes forever for the program to load.

Smaller textures generally are better as they can be swapped in and out of RAM (and the GPU) quicker, and the game can load only the ones it needs at any given time, as opposed to a big file containing all the textures.

What iD did is very confused. I can't figure out the logic behind it, but apparently John Carmack did an awesome speech about why, so I might check that out soon and come back with an answer.

RAGE's textures are loving dumb. There's like 7 textures for the entire game or something. They're massive sheets with legitimately like every texture in the game in 7 files. Yet in-game they still render like 10 minutes late lmao

I tried to port some RAGE models to GMod (hue huehue loosum hagar) but couldn't figure out the handicapped texture system.
Its good practice for game development to pack models and textures into big files to reduce the amount of times the CPU needs to the the GPU what to render.




Its not about the load times its only for optimization.
« Last Edit: January 14, 2015, 06:08:48 PM by Rainzx¹ »




i know it probably wont happen but i would love it if rockstar made rain actually hit the windshield of the car. it looks plain forgeted up in first person and along with horrible reflection pop-in, absolutely ruins rainy weather. cmon you scottish bastards put those 2 months to use.

i know it probably wont happen but i would love it if rockstar made rain actually hit the windshield of the car. it looks plain forgeted up in first person and along with horrible reflection pop-in, absolutely ruins rainy weather. cmon you scottish bastards put those 2 months to use.
It is kinda hard to do...

Rain is either simple 2D sprites or particles. Particles would allow for the rain to bounce, but they cost a lot, and Rockstar would already have a lot of difficulty managing everything in the scene already. 2D sprites could bounce if they added code, but it would look ultra stuff.

It is kinda hard to do...

Rain is either simple 2D sprites or particles. Particles would allow for the rain to bounce, but they cost a lot, and Rockstar would already have a lot of difficulty managing everything in the scene already. 2D sprites could bounce if they added code, but it would look ultra stuff.
maybe I wasn't quite clear here: I just want it to look like water is on the windshield when it rains. Idc if its just a texture that fades in as it starts to rain. Just about anything would help.