Poll

What is your favorite Grand Theft Auto game?

GTA 1
17 (2.5%)
GTA 2
4 (0.6%)
GTA III
12 (1.8%)
GTA VC
23 (3.4%)
GTA SA
133 (19.4%)
GTA LCS
4 (0.6%)
GTA VCS
1 (0.1%)
GTA IV
69 (10.1%)
GTA TBOGT
6 (0.9%)
GTA TLAD
1 (0.1%)
GTA CW
6 (0.9%)
GTA V
409 (59.7%)

Total Members Voted: 682

Author Topic: Grand Theft Auto Megathread - OP 3.0  (Read 707611 times)

Rockstar bought Team Bondi and they were in charge of managing the company. They didn't aside from bitching about every single thing Team Bondi was doing, and eventually took the game, the rights and the money and left Team Bondi to collapse.
Rockstar never owned Team Bondi, and from what i've read most of the mismanagement was internal. Hell, the way Eurogamer puts it, it sounds like Rockstar's the only reason why LA Noire was ever finished.

You just need driving skills.
And shooting skills.

And pretty much any kind of skill that GTA normally needs.
Obviously someone's never played GTA IV on PC.

Obviously someone's never played GTA IV on PC.
"YO NIKO THE ITALIAN MAFIA IS HE-"
Packie has died!

Rockstar never owned Team Bondi, and from what i've read most of the mismanagement was internal. Hell, the way Eurogamer puts it, it sounds like Rockstar's the only reason why LA Noire was ever finished.
You hear different things from different people.

Personally, I've spoken to people from Team Bondi. I'm more inclined to believe their side of the story. Rockstar's management with other studios only makes me believe the stories I've heard even more.

You hear different things from different people.

Personally, I've spoken to people from Team Bondi. I'm more inclined to believe their side of the story. Rockstar's management with other studios only makes me believe the stories I've heard even more.
what other studios has this happened to?

what other studios has this happened to?
It's not the same events, but it's similar mismanagement with teams like the guys behind Red Dead Redemption (and the PC Port that never was).

It's not the same events, but it's similar mismanagement with teams like the guys behind Red Dead Redemption (and the PC Port that never was).
well I've never read of any problems at R* San Diego, but i'll take your word for it. To be quite honest the whole Team Bondi/R* thing sounds like a classic "he said, she said" argument, so i'm just playing devil's advocate because i hate australian game devs >:-)

Anyway, while we're on the subject of why Rockstar sux, can you explain what's wrong with GTA4's "LoD meshes"?
« Last Edit: February 25, 2015, 07:09:05 AM by The Magical Dunes »

Anyway, while we're on the subject of why Rockstar sux, can you explain what's wrong with GTA4's "LoD meshes"?
This is probably completely wrong, but it's been so long since I read up on the technical info from the modders...

IIRC, Rockstar didn't simplify their LoDs enough, and the game uses high-LoDs at a much further range than it should, leading to too many drawcalls which slows down the rendering time. If Rockstar had toned the ranged down and made LOD3s instead of just 0s (highest quality), 1s and 2s (supposed to be mid-range, I believe, although I could be wrong, that many open-world games use 4 LoD levels to gain finer control of memory management), then likely the game performance on Day 1 would have been significantly higher and there would be less complaints.

Also, the game loads chunks of the map at any one given time which is normal for these kinds of games, but the maps themselves aren't optimised and don't contain LoDs, only the objects do. How they managed to pull off loading large chunks of the game world when flying is a mystery to me (probably a simplified mesh that I haven't seen in the game files).

This is probably completely wrong, but it's been so long since I read up on the technical info from the modders...

IIRC, Rockstar didn't simplify their LoDs enough, and the game uses high-LoDs at a much further range than it should, leading to too many drawcalls which slows down the rendering time. If Rockstar had toned the ranged down and made LOD3s instead of just 0s (highest quality), 1s and 2s (supposed to be mid-range, I believe, although I could be wrong, that many open-world games use 4 LoD levels to gain finer control of memory management), then likely the game performance on Day 1 would have been significantly higher and there would be less complaints.

Also, the game loads chunks of the map at any one given time which is normal for these kinds of games, but the maps themselves aren't optimised and don't contain LoDs, only the objects do. How they managed to pull off loading large chunks of the game world when flying is a mystery to me (probably a simplified mesh that I haven't seen in the game files).
ah okay, thanks for explaining.

edit: maybe take2's making R* push the release back because of strong Q1 sales? april 14 is after Q1 ends after all...
« Last Edit: February 25, 2015, 07:50:25 AM by The Magical Dunes »

edit: maybe take2's making R* push the release back because of strong Q1 sales? april 14 is after Q1 ends after all...
I think I mentioned it before in the thread, but the previous release date bump was completely for tax/profit purposes. I think this might be the same.

The reason Heist is releasing earlier is so they can stock up on people buying the GTA Wallet cards while they still can.

My theories, anyway.

How do I get a refund and is it steam credit only?

How do I get a refund and is it steam credit only?
Before any says it's impossible...from the Steam's Refund Policy:

Quote
An exception is made for games purchased during a pre-order period if the request is received prior to the games' release date.

Nal, I think you have to contact Valve through the Steam Support website.

Note: Couldn't add the link to the Refund Policy because apparently BLF thinks it's a "referral link". forget off.

i kind of wish that a majority of all preorders were refunded just to say rockstar to stop playing games and actually do something. we already know what most of the new features will be so why not just show us a development tag telling us what they're working on as we get closer to the release day.

they delayed the game to improve on the first person bj's
From the girl's perspective

i recently started playing VCS on my psp again