Red
Taunt : A gust of wind blows past him and his coat and hair is all windy and stuff yeah woo
↘→↘ (Combo is repeat ↘→↘)
Kick kick punch punch kick kick punch punch. Your every day continuous combo. If hit 10 or 15, will set the opponent ablaze, and fire will last for 10 seconds, however combo will stop
←↙↓↘→
Homing Flame : Jumps up into the air, then creates a streak of fire that curves towards the closest opponent. Can rebound on Red if he is closest in proximity after it searches, lasts for 3 seconds.
→↓→↓
Shield Breaker : Conjures up three plasma balls, and fires them moving in a tri-helix way towards the opponent. Breaks their block or special shield.
←↘↓↙→
Giga Downforce : Slams his fists into the ground, creating a shockwave that stuns the opponent for 5 seconds.
→↓↘ (Combo is repeat ↘)
Plasma Swipe : Slashes with his hand, which is surrounded (and aesthetically looking like it has been replaced) by a long sword of energy. Can be used as a combo. S
→↘→↓
Trips the opponent with a sweeping leg, then kicks the opponent to the sky. Can be used as a Wombo Combo.
HYPER I : Eyes flash red, and fire and plasma erupt from the ground within a medium radius, dealing medium and works as a combo. Is held for 2.5 to 3 seconds.
HYPER II: Eyes flash red, and suddenly moves very quickly to the edge of the map in the direction he faces. High damage to opponents who don't jump, very small telegraph. Works like Marth's Final Smash in SSBB.
HYPER III: A white light surrounds Red, then morphs into le blaziken with le black and blue stripe tie. Moves listed. Red's hyper bar is used for this, and when it depletes, he morphs back into normal form and must wait for it to charge again.
HYPER III MOVESET
Taunt : Fiddles with tie.
←↙↓↘→
Fire Blast : A jet of fire streams out, and when it hits an opponent or object, flares out into a 大 symbol. May burn opponent.
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Blaze Kick : Kicks at the opponent with a firey ish leg. May burn opponent.
↘→↘↓ (Combo is repeat ↘→↘)
Red's Continous Combo, but with moar fire. Takes 5 hits to burn the opponent instead of 10. The combo ends after 15 or 20 hits or if the player chooses to, and the fire lasts for 10 seconds. Powered up.
←↙↓↘→
Homing Flame, powered up.
→↘←↓
Trips the opponent with a sweeping leg, then kicks the opponent to the sky. Can be used as a Wombo Combo. Powered up.
→↓↘↓
Red throws a fireball. May burn opponent.
i think this may be a little op so if char objects to this kind of ill take away some moves