Author Topic: Char's Mini-Comics and other art (have you practiced your holy counter today?)  (Read 471221 times)

i mean not like you'd put a 10 inch magnum in your shirt pocket anyway

i was trying to make a comment that I would feel kinda like a pervert animating that



*thanks, deep south*

>Face
>Salem
>Aremac♀
>Claire

*(new dlc: opposite love versions of everyone)

*(new dlc: opposite love versions of everyone)
Excellent fanservice. Every game should have this.

Camera's easteregg when fighting Femaremac would be that his lens are zoomed out further! Or maybe he'd try and hit on her and then get slapped by Aremac if they're on the same team

If femflyer (I'll just refer to her as that for now since I don't have a actual name for her and getting that symbol is annoying) and flatflyer fight against each other I have no idea what would happen

i was trying to make a comment that I would feel kinda like a pervert animating that



*thanks, deep south*

do it


Camera's easteregg when fighting Femaremac would be that his lens are zoomed out further! Or maybe he'd try and hit on her and then get slapped by Aremac if they're on the same team

norimaro-esque win pose when on the opposite team

Excellent fanservice. Every game should have this.



i mean not like you'd put a 10 inch magnum in your shirt pocket anyway


how to make any character female:
boobs.

jesus christ
Let's just add that Face is a robot, so you could probably keep an emergency dart supply in her tits

just have face pull out a full pistol grip pump out of her snatch in the middle of battle

just have face pull out a full pistol grip pump out of her snatch in the middle of battle
bringing the term "Getting banged" to a new level

thanks for thinking of me char even though i haven't said anything since like page 71!!

also team humans is super rad we've already got like five people
and we will probably get flamecannon's two characters and maybe even bushido's who i think is a female with way too many guns and MAYBE even camel's knight who is like 8 feet tall
though idk that's only if char is still looking for ideas, heh

Red

Taunt : A gust of wind blows past him and his coat and hair is all windy and stuff yeah woo

↘→↘ (Combo is repeat ↘→↘)
Kick kick punch punch kick kick punch punch. Your every day continuous combo. If hit 10 or 15, will set the opponent ablaze, and fire will last for 10 seconds, however combo will stop

←↙↓↘→
Homing Flame : Jumps up into the air, then creates a streak of fire that curves towards the closest opponent. Can rebound on Red if he is closest in proximity after it searches, lasts for 3 seconds.

→↓→↓
Shield Breaker : Conjures up three plasma balls, and fires them moving in a tri-helix way towards the opponent. Breaks their block or special shield.

←↘↓↙→
Giga Downforce : Slams his fists into the ground, creating a shockwave that stuns the opponent for 5 seconds.

→↓↘ (Combo is repeat ↘)
Plasma Swipe : Slashes with his hand, which is surrounded (and aesthetically looking like it has been replaced) by a long sword of energy. Can be used as a combo. S

→↘→↓
Trips the opponent with a sweeping leg, then kicks the opponent to the sky. Can be used as a Wombo Combo.

HYPER I : Eyes flash red, and fire and plasma erupt from the ground within a medium radius, dealing medium and works as a combo. Is held for 2.5 to 3 seconds.
HYPER II: Eyes flash red, and suddenly moves very quickly to the edge of the map in the direction he faces. High damage to opponents who don't jump, very small telegraph. Works like Marth's Final Smash in SSBB.



HYPER III: A white light surrounds Red, then morphs into le blaziken with le black and blue stripe tie. Moves listed. Red's hyper bar is used for this, and when it depletes, he morphs back into normal form and must wait for it to charge again.

HYPER III MOVESET

Taunt : Fiddles with tie.

←↙↓↘→
Fire Blast : A jet of fire streams out, and when it hits an opponent or object, flares out into a 大 symbol. May burn opponent.

→↘→↘
Blaze Kick : Kicks at the opponent with a firey ish leg. May burn opponent.

↘→↘↓ (Combo is repeat ↘→↘)
Red's Continous Combo, but with moar fire. Takes 5 hits to burn the opponent instead of 10. The combo ends after 15 or 20 hits or if the player chooses to, and the fire lasts for 10 seconds. Powered up.

←↙↓↘→
Homing Flame, powered up.

→↘←↓
Trips the opponent with a sweeping leg, then kicks the opponent to the sky. Can be used as a Wombo Combo. Powered up.

→↓↘↓
Red throws a fireball. May burn opponent.



i think this may be a little op so if char objects to this kind of ill take away some moves
« Last Edit: June 24, 2014, 03:55:08 AM by TheKid »