Author Topic: Game Design Megathread  (Read 443161 times)

i use DS3 tool to connect a PS3 controller and emulate an Xbox one

but if you're making a game for PC you should really design for mouse and keyboard first

I could, but it doesn't look like I'll have to. Ordinarily, I would prioritize the keyboard in a heartbeat, but after having purchased a supposedly joystick only game (brothers) I felt as though supporting both wasn't as high of a priority anymore, and the game did fine.

If you want people to pay money for a game, making kb/m work is an absolute necessity. You don't have to optimize or anything, but it needs to work

I don't have any peripheral controllers outside of a wii remote



I think the knight may be oversized.

Aren't most people upwards of 15 feet tall?

I don't think you made the background.

that knight really doesn't fit with the rest of the environment


in several ways

The background is kind of flat and boring.
Also the knight really doesn't fit in with the background at all. Just make your own or make a better knight.




merely just rough layout of the format of the game

nothing here is physics based nor are there animations ill be doing that soon enough after I figure out how to go about scripting this stuff



is it gonna be turn by turn like the gba initial d rpg lol


is that what nasa is hiding from us

yes
space is actually full of quadrillions of astronauts