because lua sucks.
I was originally just going to ignore this, seeing as you were probably just trying to spite me, but I'm curious of your reasoning on this, and I'd like to maybe discuss it in a civilized manner.
I mean, I personally like Lua as a language and how flexible it is, but I'll admit that, compared to other scripting languages, it is fairly verbose. The reason I use it and the LOVE framework, however, is that Lua is one of the simplest languages that's actually fast enough, small enough, and truly fit for gaming, and the LOVE framework is nice, in that it's simple and bare bones to the point that it gives you plenty of control over how your game works.
Because of Lua's verbosity, however, I've taken a liking to regular use of a language called
MoonScript. It compiles to Lua, and the coffeescript-like syntax makes Lua much nicer to work with, admittedly without actually working with Lua.
Again, if you could expand on your point here, that be great.