Author Topic: Game Design Megathread  (Read 556061 times)

here is an extra credits videos about horror games which might be useful for answering the question

https://youtu.be/vSKtTBjSBg0
https://youtu.be/OyiAR2BXtKU

along with other videos they make they're amazing

i dont agree with some of the stuff they say but extra credits usually gets some stuff spot on


forget YOU, AND forget YOU, AND forget THE LOT OF YOU. I DID IT BITCHES. I loving DID IT.

After 3 weeks of struggle, bug testing and crying in the shower, my player can finally shoot upwards!

YEAH. THAT'S RIGHT. I'M THE loving BOSS.

And it absolutely didn't involve a solution so simple that even my sister could have guess it while blind and drunk.

CONGRATULATIONS MISTER JOB MAN!!!!!!!! YOU DID IT!!!!!!!!!!!


Awesome, did you make the note sequence manually or was it automatic?
It's manual. There's practically no way in hell it could be automatic and good without some hand-holding from the player.

forget YOU, AND forget YOU, AND forget THE LOT OF YOU. I DID IT BITCHES. I loving DID IT.

After 3 weeks of struggle, bug testing and crying in the shower, my player can finally shoot upwards!

YEAH. THAT'S RIGHT. I'M THE loving BOSS.

And it absolutely didn't involve a solution so simple that even my sister could have guess it while blind and drunk.

what are you using? why was it difficult?

And it absolutely didn't involve a solution so simple that even my sister could have guess it while blind and drunk.
amazing
not sarcasm

what are you using? why was it difficult?
The gooey-ball projectiles you fire were getting stuck on the player controller because the gun's arc means that if it goes to either extreme (up/down), it falls inside the capsule collider. I added a simple "Ignore Actor While Moving" node to the projectile's "Begin Event Play", and it worked smoothly.

Should be noted I fixed a number of bigger bugs; water volumes work correctly and so your ball will lose all force, enable gravity and simply glide along anything that has a water material (we're adding a particle effect for it melting soon). You now rotate with the gooey-ball when you grapple to it, which fixes a massive bug that caused you to shake violently if you shot 6 balls up, grappled and then dropped. You also can no longer shoot balls through objects; we first do a line trace to test if there's anything within the minimum shooting distance, and if there is we don't fire your gooey-ball.
« Last Edit: May 16, 2015, 06:03:00 PM by McJob »

anyone hear anything about what skullcandy's been up to recently

i suspect he could be stirring stuff considering we haven't been paying attention to him, but its really just a hunch

uh he did come back as Vinska but he hasn't posted since last year tho he still roams apparently?

I'm torn between whether to put the artist on top or the song title on top. I can't tell which looks better.





I think the second one looks better too
to be clear, I mean artist on bottom