Progress is slow, and will continue to be slow for a while, but I've set up a Trello board to keep track of my progress towards getting the basic systems all in, so I can focus on the assets (importing and animating LEGO bricks) and the design (the investigations and scenarios) for the prototype.In the meantime, I finally picked up a copy of L.A. Noire, and I'm working my way through that game. I'm not finished with the story yet (roughly half-way), but I will soon feel confident enough with the mechanics to talk about some of the stuff I've picked up on, just like when I broke apart Murdered: Soul Suspect. Expect a bloody big post in the coming future.
Not really gamedev but I thought I'd share this anyway:An OS that does nothing but print "Hello, Kernel World!"
https://forum.blockland.us/index.php?topic=287485.0