New Upate:
Woa guys, awesome update today.
When rooms depressurize, objects will be affected and will fly out of the ship until all air is removed.
Helmets can now be taken off on whim with the J key, but now can suffocate the player if your suit doesn't have air but you're in a pressurized room. There is now also an indicator on your HUD that displays if your helmet is on or off.
This one I like. You can now hide blocks in the terminal, and have an option to show these hidden blocks or not. Hidden blocks are greyed out if they're shown. Now your terminal can be less clustered by the infinite lights you have installed, and also groups will always be visable, even if the blocks are hidden.
One scenario has been added to the game and is an introduction to the scenario system. Keen says its a work in progress. Need to fix a damaged ship while being shot at. Fun stuff.
Update here:
http://forum.keenswh.com/threads/update-01-077-hiding-blocks-in-terminal-decompression-effect-scenarios.7357399/
I'm currently working on a large ship that uses only default blocks. Its always been difficult for me to focus on projects, but I'm actually close to finishing this one. That would make 2 ships I would actually have completed, and 10 others that I've scrapped. Good job, me.
Anyone have any cool stuff they've done since recent awesome updates, like oxygen and stuff?