will you be writing your own bot navigation code? it might be a big deal to people if it doesnt work out if the box with bot holes
Also, IdeTheBird, since for some reason I can't respond to your PM (it says you blocked me? lol), here is your answer: https://bitbucket.org/Greek2me/slayer/src/d2a9a9639360635f9031030cf56de754fd0848e6/server/core/Slayer_MiniGameSO.cs?at=dev&fileviewer=file-view-default#Slayer_MiniGameSO.cs-428
That reminds me, I made a pull request which I never had answered since July 2017. Am I doing something wrong?
Great progress on bot navigation! I rewrote the nav-mesh generation system. It now takes only ten seconds in pure Torquescript to generate a navigation mesh in my test build, ATC Fort.Green lines show links. Node boundaries aren't shown, but you can basically see where they are.
the question still standswill we be able to manually edit the nodes in order to fix or add specific custom pathskinda like in gmod