Poll

-unused-

Sieg Kaiser
23 (63.9%)
Die Kaiser
13 (36.1%)

Total Members Voted: 36

Author Topic: StarMade - On the long road to Beta!  (Read 104860 times)

i think a ship's directional thrust should be directly influenced by the amount of directional thruster blocks  :cookieMonster:
no


you didn't think i was serious did you

 :cookieMonster:
i would certainly hope not

i would certainly hope not

Not really.

I mean Shores of Hazeron, one of my most favorite games of all time, had a modular ship-building system and operated under similar principles that StarMade does.

We'll leave silly mechanics to engineers in space ;)

indeed, and as a Starmade ship engineer, I can safely say that it would be nothing short of frustrating to have to deal with a thrust vs maneuverability system like what Space Engineers has.

indeed, and as a Starmade ship engineer, I can safely say that it would be nothing short of frustrating to have to deal with a thrust vs maneuverability system like what Space Engineers has.
It's really not a big deal to have thrusters pointing in every direction

It's really not a big deal to have thrusters pointing in every direction
but it does imply the necessity of creating an entirely different thruster vs maneuverability mechanic, and of a fashion i certainly do not prefer. it would have to be one that buffs the power of engines in all directions, and it would certainly mean yet again we'd have to refit all our ships to accomodate. i don't want that.

Bit of a longer post but I've been slacking in my job as OP. I'll try to post news like LoLBert does in the SE thread.

On that note, a couple of news blurbs since I last updated this thread.

Quote from: StarMade v.1721
Astronaut Block Orientation
Blocks can now be orientated in astronaut mode when holding the control key. The context of the orientation will adapt to what the character is currently aligned to (by hitting space or if in gravity).

Template Symmetry and Rotation
Templates now come with a full preview. They also work with symmetry now and can be rotated in all 3 axis with the mouse wheel (or Pg-Up/Down). Rotation along the other axis can be done by holding left shift or control. Connections are also completely preserved when rotation or using symmetry.

Build Helper
The game now supports build helpers. Those are made in a way that can easily be extended. At the moment, there are 3 helpers to choose from:

- Ellipsoids, which are spherical objects defined by 3 radii.

- Circles, which can be rotated in all dimensions

- Torus, which can be defined by outer and inner radius. They can also be rotated in all dimensions

Sniper Zoom
The sniper rifle now has a zoom by right clicking when selected.

New Doors
There now are door wedges as well as two additional types of doors: Blast Doors and Glass Doors

Manual Storage triggers
Storage triggers now also work if players put items in/out manually

Various New Blocks & Wedges
There have a lot of new blocks added, as well as a lot more shapes for existing blocks

Lighting Shader improvement
Other than creating all the new textures, kupu improved the values for the lighting shaders to look a lot more crisp. It also removes the problem of whites beeing flooded with light.

Universe Redesign Work
The universe redesign is well underway, although all the done features are not active yet.


Crafting System
The crafting system overhaul is basically done. We wanted to release a version before going into testing for it immediately afterwards.


API-Work
Thanks to experienced modders now being in contact with us, I finally have a better picture of what requirements are needed, and how it's best to be implemented. Some parts of the code have already been deobfuscated.
Furthermore, thanks to Megacrafter127's ModLoader, it was a lot easier to understand what is needed for a solid API. Work has begun for a Mod-API. Mods can be registered and first hooks are already placed in the code for modders to insert their own code. This is still work in progress, but progress will go fairly quickly I think.


So we finally got our door wedges, which is breddy cool. Also we've been given a third hull type which offers absolutely no defense whatsoever.


And just now:
Quote from: Station Contest #1
Greetings Citizens!

After some modification to the web code, we're happy to present the Default Trade Station Poll!

Above you may select a total of 5 stations that you would like to see become default stations spawning withing the game. This poll chooses only the "Trade Station" category, there are two separate polls for the other categories (Pirate Poll Coming Soon) / (Abandoned Poll Coming Soon).

You may change your votes at any time, but the poll will lock 21 days from the date of posting.

Below you will find specific names, creators, images, links, downloads and even coordinates on the official dev server to evaluate these stations.

Cal's post is massive so here is a link to the voting thread: http://starmadedock.net/threads/default-trade-station-poll.3560/



I refuse to update with a news post BUT:

New chat client is here: spoilers, it's stuff

TOS was updated: specifically updates the rules to bring them more into line with the current atmosphere of the forum. Also reveals that the mods do it for free

All three station type contests are now underway! Vote vote VOTE

its so sad the way people are answering the questions for the station votes... They're choosing the worst space stations on the list.

Like what?

Honestly it really doesn't matter. If you don't like the default stations that's fine, since you can just download each one and import it yourself.

Hey y'all, bumping because I'm going to be trying out a new hardcore survival/crafting server.

http://starmadedock.net/threads/hardcore-survival-server.3405/#post-55638

Hey y'all, bumping because I'm going to be trying out a new hardcore survival/crafting server.

http://starmadedock.net/threads/hardcore-survival-server.3405/#post-55638

i wanna team up with you <3

but i don't know how often i can play

oh well i'll do what i can when i can