Honestly, I see where the appeal might be, but just the fact that it relies on jumpscares as a way to tell the player "GAME OVER YOU'RE DEAD" makes the entire thing fall apart for me.
Seriously, was it really necessary to even include jumpscares instead of animatronics like, slowly coming up to you and snapping your neck or something?
Jumpscares are not so much scary as they are irritating as all hell.
See, this is the problem with a lot of people looking at this game (I'm not directly targeting you, Crystal, I'm using it as an example.)
They think that 'subtle-psychological horror' is scary enough to stand on it's own.
Spoilers: It's not.
When you walk through the same dark, ominous hallways, and all you hear is creaking, and then a monster moan, and then NOTHING is there to actually scare you, you'll learn that stuff's just the game trying to 'mess with your head', really quickly, in-fact, and then you'll stroll through the halls with nothing to care about. Name one POPULAR, WELL RECEIVED horror game that had NOT A SINGLE JUMPSCARE in the entire game. forgetin' Amnesia had jumpscares. If it was all just 'subtle' the entire way through, you'd never be scared. Jumpscares keep the fear in you, let's say you were playing Five Nights and instead of Foxy sprinting inside screaming, he lumbers inside, sloooowwwwly peering around the corner, and then doesn't make a sound. Not scary, it isn't.
'Subtle-psychological horror' is the buildup, not the entire package.