If that is abuse and a normal reaction then Dong Nguyen and Jack Thompson should be hidden in a bunker in Nevada by now defended by the FBI and about 7 other anti-terrorist organizations or something.
Not to mention that I should also hide under my sheets and ask mamma to smooch my hed cuz a 7 year old screamed "IMA KILL U" at me in chat. I feel legitimately threathened because of that.
Pls help.No but seriously, Anita is cancer. Complaining about loveism in the industry is only creating more problems for it since it hasn't been a issue in years and nobody commended things like GTA SA for it that much as they would if it was released today, and if it did, it wouldn't live to begin with because of "muh mysoginy" complaints, it wouldn't ever possibly be the same game. Nor POSTAL 2, or other similar games. Heck, even Saints Row.
However, it's not the issue of loveism itself, it's what the (what has become rather handicapped definition of) "feminist movement" does in order to
breakfix games that were not meant for them, the devs should not even give a single forget about them or their complaints since there are other thousands of games that can be played by them. AND even so, some males play female games and nobody complains because it's simply not the meant demographic.
If a developer publicly announces a game for both the male and female audience strictly then "feminists" have all the right to complain about loveism in it because at that point it becomes a moral issue.
I mean come loving on she addressed Princess Peach of being a (in similar terms) "maiden in distress" in the series, oh so fragile and powerless. What the forget man, how can you defend that?
Also if you inform yourself from Kotaku/Gamesutra/Polygon you are part of the issue. Kotaku has never brought any benefits to gaming journalism. It just brings more crap to the table.
If you want to hear an actual, serious feminist talk about what is "loveism in videogames" see
https://www.youtube.com/watch?v=9MxqSwzFy5w
I, as a game developer myself, very much care about the creative content in games.
I believe each person should be allowed to make their own games.
And that is what I beleive is being purported by both sides, they are just missing eachothers points.
The casual consumer literally does not give a forget what game is developed if it's not for it's demographic, the existence of irrelevant games for males (ala Barbie and Baby simulation or other such games) does not even go through the head of those people.
Meanwhile, there is Feminist Frequency and "feminists" which aggressively try to combat this crap that is not an issue in gaming, and if it was indeed an issue, they should simply plain out ignore the game as it's whole as it's outside their demographic.
The previous state of industry did not have limits for creative content in games. As far as it goes forward, this creates limitations. I don't see your point or how the heck can you defend this as a game developer yourself. Maybe you don't want to make games with girls with huge hooters but who gives a stuff about that, someone else may, will, and has. Saying that you defend creative content but at the same time defend people who input limitations on things you oppose since they're simply outside of your interest is as self-centered as it can go.