Author Topic: #gamergate megathread  (Read 140040 times)

This dude makes sense, why hasn't there been more of him?
The first tweet sends me the impression that he's pointing to the controlling an avatar aspect of a video game as proof of a central patriarchy in society. It's a tenuous connection at best, and talking out of your bum at worst.
I'll go back on a statement I'd made on page seven and partially agree with the second tweet, having full control over a character and world in a game does get in the way of a coherent and meaningful story. It's why so many popular sandbox games have little to no context to your actions. However, the #gamergate tag at the end of the tweet makes the message more that control and message are mutually exclusive. The best game stories are the ones that show you the consequences of your actions within the virtual simulation, making you feel as though it's your fault a character was killed or redeemed.

Now, to get to your question:
I'm not sure. It would be cool if more people posted things from the other side.
I don't think many of the guy's points make sense though, but that's just me.

The thing I love most is that these anti-gamergate people are so thick in the head, they can't even realise that games exist in other forms, like board games, sports, card games etc, and yet nobody is complaining about those.

So long as you dare try to be as individual as you want to be, there will always be starfishs to follow you around and tell you off for not appealing to their ideals.

by the way that deadspin article was trash
it told me what i already know but with really heavy bias



What the forget is this?



What the forget is this?
wtf
that's crossing the line of sanity


I don't understand those tweets... control in video games is a bad thing?
the second one is just saying that the more control you give to the player, the less control you have over their experience
the first one seems to be saying that the fact that people ever have control in video games is a result of the masculine need to be in control? which is definitely ridiculous

I swear a lot of these things are staged.

the second one is just saying that the more control you give to the player, the less control you have over their experience
the first one seems to be saying that the fact that people ever have control in video games is a result of the masculine need to be in control? which is definitely ridiculous
the first tweet is anita sarkeesian's writer

dont believe me? look it up. dare you.

the first tweet is anita sarkeesian's writer

dont believe me? look it up. dare you.
Holy forget...

Wow.

I'm angry that people don't care about the philosophical and design principles of the medium, and instead are all arguing over minute details like the love of the player character. Nobody cares about gameplay any more.
Ok but how isn't the love of the character and the resultant repurcusions in society (within the model of that game and and externally) a philosophical discussion?

Except that there are many fantastic females in gaming who are positive role models, but Anita seems to brush these off as "male dressed a female".
Yes I was distressed in some of these comparisons, however the concept of the "smurfette" is very much ingrained into our society. The female is only accepted if she is the exclusion within her own populace, maintaining her identity as the outlyer and thus distancing the presented social "norm" from that girls can do stuff too.
I disagree.
Good, this is acutally an interesting point of debate because it brings into question whether publically presented media has a duty to the public or a catered individual. When you try to make games more public then you have to accept your roles in society. If you want to release your game targeted only at hardcore masculine whitesupremacists, all the more power to you, just understand that people in society do not like white supremists...
But games actually entail you in the experience, and teach you lessons. Gamers feel as though those experiences are part of their overall life experiences. That's why it matters to them; that feeling of the game being "real", even though they know it's "just" a game.
And this is what makes the above mention so relevant. If you are experiencing the majority of your life through games, thats how you see the world. It trains your brain to respond to the reaction forces present in games, if those are "beat women: get money" then that is the correlation your brain develops.
I don't see that at all, because not one has made even a broad comment on any theories about the psychological impacts of games.
Ok I will try finding some fun articles for this topic.

Your example is looking at things completely the wrong way.
You are right, to be more accurate would be to include that most of the people making the balls are recruited from the population buying the green balls, and when people who want to make red balls try to speak up, the green people complain they are being difficult, and are ruining balls.

They're not "progressive", though. They are people with little interest in the medium itself, instead attempting to derail it since it doesn't cater to their very slim interests.
Most of the people I know who are most vocal about this are game developers and players themselves, because it affects them. I don't know who you are referring to that is butting in, if you mean Sarkeesian because she didn't play games as much before? Regaurdless of their affiliation with a good or service, it is important to get varied opinions on that good or service as it will help you identify trends that people within the industry may be too entrenched to see.

The thing I love most is that these anti-gamergate people are so thick in the head, they can't even realise that games exist in other forms, **like board games, sports*, ***card games etc, and yet nobody is complaining about those.
*There is still ongoing discussion about the equality of gender in organized sports.
**Lack of digital distribution of this medium makes it more difficult to become quickly affiliated with social media escapades, that said In my many wanderings through eurogame outlets, I hadn't seen a single pair of boobs plastered on a box to cater to my loveual whims enticing me to buy a product wherin I simulate the injustices placed upon women with complete disregaurd to their realworld consequences. Maybe I just havent looked hard enough
***While there hasnt been as much recent debate I remember hearing stuffstorms about how much loveual imagrey is perpetuated in modern fantasy card games, but I honostly would like to hear more about this, yes

I swear a lot of these things are staged.
You swear it?
You, like wholeheartedly, with out a doubt, can attest to the invalidity of the threats these people are recieving?

im not sure how this would be "educating myself" since i clearly knew more about this than you
damn you sure showed him. with your evidence.

You swear it?
You, like wholeheartedly, with out a doubt, can attest to the invalidity of the threats these people are recieving?
you really think someone would do that? just go on the internet and lie?
damn you sure showed him. with your evidence.
the only good source of evidence i have he cant watch because of his stuffty internet

the only good source of evidence i have he cant watch because of his stuffty internet
is that really your only excuse for not posting this evidence you supposedly have. you know other people are following the conversation too right.

is that really your only excuse for not posting this evidence you supposedly have. you know other people are following the conversation too right.
nobody else asked for it until now, but ill go get it.