My problem with these is that they totally ignore schemas. Schemas = Our understanding of how things link to each other, essentially... When it comes to a real life scenario, they don't see the same set up, and as such they don't come to the same conclusions.
Ok, I am just saying that the media you view has an effect on your view of the world. If not, then there would be no need for advertisements or propaganda.
I'm not quite sure what you mean with this, if you could clarify.
The stick a bow on it trend is part of a much larger trend of generalizing other's cultural experiences towards a westerncentric view. The publisher requests the game be targeted towardswhite males and thus the play experience is able to be homogenous in execution while presenting diversity. You still get no grasp of the culture of the people, and if you are going to put in that there is a difference between them, why not actually bring up what the difference is? I mean yeah you wouldnt want unbalanced game experiences, but that just brings more challenge and creative to the design.
You're making a horrible assumption that my lessons == lessons currently in gaming.
I see them (characters) as tools to convey meaning and the plot, and as such I give them the appropriate traits to fit the role I intend for them.
Sorry there was some misunderstanding I was using the unspecific "you".
I appreciate games being used as tools for education, that is the entire reason I want to create games.
Nobody has to accept their "role" in society, because realistically none exist. They are fictional and applied to people because our brain loves to simplify and optimise everything.
And yet their roles are forced upon them, example:
How can anyone seriously think that it's okay to go into the girls bathroom if they're biologically male just because they feel that they were supposed to be a female?
Whatever you want to associate yourself with you will have people choosing for you what is and isnt acceptable according to their own perceptions.
A lot of commentators on Twitter and Tumblr that I've looked into, since they are the most vocal components of this whole debate.
I believe in the right to criticism and free speech, but that goes for both sides. It is unfair to force opinions on others without taking their position into consideration.
Yes, that is why I am asking for a more civil debate, and you are fulfilling that actively so thank you.
These "mysognists" (as you believe they are) are more than welcome to keep doing as they're doing, but they have a right to take on the fair criticism of the anti-GamerGame critics. The opposite goes as well.
Yes the problem right now is the entire topic has become too befuddled. There are many large issues at play. Perhaps more accurate and seperate #EqualityInRepresentation and #TransparencyInJournalism movements would be able to achieve the overall inclusiveness it is obvious the majority wants in the end.
You seem to be of the belief that it's just women who are discriminated against, whereas I would say that, to some degree, every developer has at some point been disadvantaged for any number of reasons. We shouldn't be focusing on one specific area as is currently been done.
Nonono, I want there to be a more open discussion about this in general. The unfortunate specific targeting of industry women has made the discussion about such. Once people take a breather perhaps we can approach this with a more civil manner.
Why do you believe that this loveualisation is only a problem since it's involved in games? It literally happens in all marketing. That's why we have such an issue with women-specific magazines and products/advertising that discuss beauty. This whole society is built around the premise of trying to making things appear better than they really are.
Again issues that need to be addressed and I thank you for bringing them up.
Blame not the game developers, but the marketers and publishers who make assumptions and stereotypes out of the audiences for these products.
Yes.