Author Topic: #gamergate megathread  (Read 140196 times)

to challenge the player's preconceived ways of thinking and opinions (stanley parable, pathologic)
to relate a story or point of view to a player (papers, please)
Just because you didn't think those games met your absurdly pompous definition of fun doesn't mean they weren't fun.

Just because you didn't think those games met your absurdly pompous definition of fun doesn't mean they weren't fun.
my god, do you even know what i'm arguing? i'm arguing that that "absurdly pompous definition of fun" shouldn't be the only factor in determining whether a game is good or not

I suppose my fervency is somewhat unjustified. The way that you are connecting things to learning makes it better. I have trouble believing that the people who read the article will all see it your way though. To most people when you say learning in video games all you think is Math Blaster. I don't see how fiero and completionism fit into the learning = fun thing, but I'll stand by.
Sorry if I was abrasive.

I like that you're mature enough to respond like this.

Why can't more people our age act like this.

i thought we were explicitly arguing the definition of fun the op was talking about. all he said is that the linear definition of fun you're talking about should not be the only judge in how good a game is. at this point we're arguing the same loving thing.

Hey, you seem like you're getting upset. Please don't.

by OP you mean that image? That post is genuinely handicapped. If a game is fun (amusing, entertaining, enjoyable), then nothing else matters. If everything else about the game is great, then it probably appeals to people and they find it fun.

you guys are arguing over what fun is
this is practically derailment

The post is arguing that the narrow, childish definition of fun that corresponds to the fun you have just shooting hordes of soldiers in Call of Duty should not be the only criteria for determining if a game is good or not. He says that in the first sentence.

you guys are arguing over what fun is
this is practically derailment
nah it's good we're having discussions about this

The post is arguing that the narrow, childish definition of fun that corresponds to the fun you have just shooting hordes of soldiers in Call of Duty should not be the only criteria for determining if a game is good or not. He says that in the first sentence.

I'm not really sure how to respond to this in tandem with that original image post. I mean, they say that "fun" won't be the universal determining factor if a game is good, but if the game isn't fun at all, then it isn't really good, since the point of games in general is to be amusing, entertaining, or enjoyable. (fun)

If it isn't any of those things, then we need to start determining if that thing should even be called a game.

I think.
« Last Edit: October 19, 2014, 07:59:55 PM by ResonKinetic »

I'm not really sure how to respond to this in tandem with that original image post. I mean, they say that "fun" won't be the universal determining factor if a game is good, but if the game isn't fun at all, then it isn't really good, since the point of games in general is to be amusing, entertaining, or enjoyable. (fun)

If it isn't any of those things, then we need to start determining if that thing should even be called a game.

I think.
"fun" as in the sense of fun being "the fun you have just shooting hordes of soldiers in Call of Duty."

"fun" as in the sense of fun being "the fun you have just shooting hordes of soldiers in Call of Duty."

I think I see where you're coming from now.

The problem is that the post doesn't clarify, and kind of backfires on itself. If a game is enlightening, or whatever those other buzzwords they used were, then it can still be fun. Part of the problem is that they are limiting their own definition of fun.

If they were given a game to review, like "happy-go-lucky duck shooting Xtreme"
and then "ultra deep hardcore mystery that changes how you think about life Xtreme"

they should be able to rate the games equally based on how much they enjoyed them, but they're conflicting with themselves by saying that "fun" shouldn't be what determines if a game is good

Both games could be equally good, but suited to different tastes.

does anyone see where i'm going with this

the REAL problem is that we're arguing over some friends that say a game shouldn't be fun to be good when a lot of games are fun because of the qualities that make them good

it's a goddamn paradox

Okay guys, let's replace the word "fun" with "enjoyment".

Instead of a game being fun, it is now enjoyable.

ITT: forget denotation

Except these journalists have the power to boost sales or repress them. Considering they all scheme together on GameJournosPro they all decide what game is going to be reviewed when, and what the general score is. Look at Polygons review of Bayonetta 2 http://www.polygon.com/2014/10/13/6957677/bayonetta-2-review-wii-u

They took off 25% because of bayonetta 2's "blatent over-loveualization" and they all bitched and moaned about Assassins Creed: Unity not having a female main character (even though the time period didn't exactly have many woman fighting in wars). They care more about pushing their own agenda then they do about the actual game, and they will stifle a decent games sales in order to do it.

Oh goodie, video game journalism, something I never read. I prefer to formulate my own opinion based on presented information. Which is why I take video game trailers and info from publishers and developers on the game, decide if its worth my time and/or money, and if it is, hopefully have fun.

Oh goodie, video game journalism, something I never read. I prefer to formulate my own opinion based on presented information. Which is why I take video game trailers and info from publishers and developers on the game, decide if its worth my time and/or money, and if it is, hopefully have fun.
we deserve non corrupt journalism
thats what its all about
they're trying to alienate us and we're not going to let them

Oh goodie, video game journalism, something I never read.

Many other people read it though, and if a journalist that they trust says that a game is not worth their time then these people aren't going to buy the game, therefore decreasing the sales of the game and may hurt the company when they really made a good game. We saw that with God Hand.

Which is why I take video game trailers and info from publishers and developers on the game, decide if its worth my time and/or money, and if it is, hopefully have fun.

Because that would totally work when Aliens: Colonial Marines was released.