Author Topic: #gamergate megathread  (Read 140496 times)

nice buzzwords
this just in: "frivolous" and "aggravated" are now buzzwords apparently

in other news, a user known as "joe411" was recently discovered to not know what a buzzword is
« Last Edit: October 20, 2014, 04:28:08 PM by Foxscotch »

That post struck me as odd because it was lashing out at an apology, which is another great way to accomplish nothing

this just in: "frivolous" and "aggravated" are now a buzzwords apparently
in other news, a user known as "joe411" was recently discovered to not know what a buzzword is
The assumption seems to be that any words above three syllables or so are too powerful for him and create a buzzing sensation in the back of his head.

this just in: "frivolous" and "aggravated" are now a buzzwords apparently

in other news, a user known as "joe411" was recently discovered to not know what a buzzword is
you don't use "frivolous" and "aggravated" in a conversation on the internet unless you wanted to sound smarter than you actually are.
« Last Edit: October 20, 2014, 04:13:59 PM by joe411 »

you don't use "frivolous" and "aggravated" in a conversation on the internet unless you wanted to sound smarter than you actually are.
Just because we don't all have the vocabulary of a braindead monkey like you doesn't mean that anybody is fronting. It just means you're stupid.
Also, that has nothing to do with buzzwords.
in other news, a user known as "joe411" was recently discovered to not know what a buzzword is

Just because we don't all have the vocabulary of a braindead monkey like you doesn't mean that anybody is fronting. It just means you're stupid.
Also, that has nothing to do with buzzwords.
The only time I have heard those words being used was either when my vocabulary teacher was going over them, or some fedora whiteknight was using a thesaurus in order to impress anyone who would read it.

I learned the word "aggravated" in first grade. wut.

I learned the word "aggravated" in first grade. wut.
we all did
but the question is that if anyone actually used that word in regular conversation.

but the question is that if anyone actually used that word in regular conversation.
yes

yes
forget it
This argument is pointless
Everyone has different expirences, so other people could use them normally
You guys win
I really don't care anymore


this whole thing is exhausting and i do not have a sad frog image fitting enough for this

if anyone is wondering what was in the subreddit its "le fedora tip feminational socialist ownage i am totally real" and then it links to epic sax guy for 10 hours

Quote
Gamergate is a twitter hashtag that represents an uprising by "gamers" (video game enthusiasts) calling for better transparency and ethics among the people who cover video games professionally.

That is the idealized version of it. The reality is that GamerGate is like any social-media based movement: it's sheer and utter chaos with very little structure, no clear message and a cacophony of voices with many different axes to grind. Some noble, some significantly less so.

Twice I've started writing huge pieces breaking the whole thing down step-by-step and stopped halfway through because the whole thing is just so loving depressing and disappointing. I'm going to try to do this as concisely as I can.

An indie developer was outted by her ex-boyfriend for sleeping around and generally being a bad girlfriend. Some potential ethics issues arose out of said revelation. The internet responded in the stufftiest fashion possible (harassing, private investigating and threatening said indie developer). Because of said reaction, the gaming press (as well as the majority of the prominent internet forums) responded by banning all discussion of the topic. While their intention was noble (protecting a person from harassment and not contributing to a witch hunt), their complete lack of discussion of the potential ethics issues caused a full-on Streisand effect and made the whole thing seem far shadier than it actually was.

When there finally was a response, the gaming press released a strangely simultaneous group of a dozen different opinion pieces with the same thrust: the gamer identity was dead and that game developers and the "real" gaming community needed to rise up out of the ashes of that identity to form a newer, better (more diverse and less caustic) community. Once again, while their pursuit was noble (condemning the harassment of mostly female developers and voices and asking for more civility), there was little to no mention of the kerfuffle that prompted these pieces and a few of them were awash with pejoratives and general disdain for the video game community. Those who were already mad became apoplectic and those who weren't familiar with the preceding story didn't understand why they were being attacked.

As there was more or less no place to discuss any of this (the major gaming subreddits, most major website forums and eventually even 4chan), people started congregating on Twitter (the worst place for civilized discussion of anything anywhere ever). Adam Baldwin, actor and conservative firebrand, suggested using the hashtag GamerGate to centralize all discussion of the topic.

A lot of things have happened since then (some of it just hot air, some of it legitimately eyebrow raising) and extremists on both sides of the "discussion" continue to harass, dox and threaten each other.

What to make of all this?

There are two separate discussions taking place: the first is a long-time coming, honest outcry for a serious look at how the video games press operates. Not the old, childish arguments about Sony/Microsoft/Nintendo paying for positive coverage or the need for totally "objective" reviews. Serious discussions about how you can take an industry seriously when a large portion of its revenue comes from advertisements bought by the people whose content they're supposed to cover. How little transparency there is regarding the coverage of indie games particularly in light of how these games can succeed and fail simply based on the amount of exposure they get (as they largely have no marketing campaigns outside of the press) and how tight-knit the development communities and press are.

The problem is that all of these legitimate questions are difficult to take seriously because of the second discussion: an ugly identity politics pissing contest where the majority of folks sit in the middle (desiring more diversity in game development, game journalism and game players without some of the more negative yellow journalism) and two extremes (love-negative, "rape-culture" feminists in one corner and the conservative misogynists and dimwits who think that said feminists are coming to censor and neuter video games) loudly and publicly throwing stuff at each other on Twitter.

There are no easy answers to this. More press could do what The Escapist did and address those first issues head-on and attempt to make amends with the larger community but I'm sure most feel like that would be cowing to a vicious, bloodthirsty mob. And even if they did attempt to have an honest discussion, the trolls, children and extremists will still exist. Death threats will continue to happen and twitter will still be a terrible place to discuss anything. The larger question is what positive steps can be taken so that we at least learn something from all of this negativity and hatred?



To be fair, XOXO Fest was diverse. It included hipsters of all loveualities, head-mates, shapes and sizes.