another fix would be to just not allow weapons to be picked up during an lr
turn off weapon damage when it doesn't need to be on
make leaving the LR area autorebel
and also
return the guards items after an LR such as gun toss to prevent a scramble to get to the armory.
plus let the guard doing an lr keep their weapons if the lr isn't DM/weapon-oriented, i've seen plenty of times prisoners doing the game room just so they can scramble to the armory before the guard can get there. it's too easy.
or:
just make it a rule that you can't rebel during an lr, that'll just give staff the power to keep lr's under control so it's fair for both players.
I AM, however, ok with rebelling after the prisoner loses
im very aggressive about this because i hate dealing with it.