Bell deploys chaff and flares because she doesn't know guidance system the missile is using, better safe than sorry. She flies away from the fleet to target the remaining Viggen with an RGM, releasing the missile as she closes in from above.
"Get back to the AWACS for resupply, I'll distract him."
The chaff spoofs the SAM well enough for it to fly significantly off course, detonating harmlessly several hundred meters away. You lock on to the Viggen and fire, and it disengages from its pursuit to pull a rapid maneuver out of your targeting circle. Your RGM, now unable to maintain its lock, flies harmlessly just as the SAM chasing you did.
I hit the afterburners and enter the steepest climb I can get away with without stalling, and I occasionally wag my rudder and ailerons in order to make their guns have issues hitting. After I gain some separation I drop both chaff and flares, cut my throttle, and level out all in an attempt to get the SAM off.
The tracers streak past you aggressively, and you manage to spoof the SAM at an alarmingly close range. Its fuse doesn't go, but you watch the missile scream past your roosterpit, shaking it slightly and leaving your vision painfully dim.
"stuff stuff stuff!" I say to myself. My heart is pounding.
"I've got stress damage, I'm pulling back, and- forget he's still on my tail!" I yell into the radio.
I begin taking evasive maneuvers.
With your AoA limiter back on, your plane doesn't begin tearing itself apart, but the bird isn't flying the way it did. Unfortunately for you, the pilot trailing you is a persistent bastard, and is already attempting to get back on your tail.
Faw fumbles with the Artemis IV plug-in on his aircraft's computer for a few minutes before locking onto all three hovercraft. Three Anti-Ground missiles shoot out of his jet and beam towards their target.
he had to update adobe flash
The first thing that happens as you move on your attack run is that you're spiked. To make matters worse, Oracle has to expound on how many times you've been locked on to.

: Gladiator, you are spiked two times over, repeat you have been spiked twice.
True to his word, a missile from each destroyer launches. It's going to take a while before the missile actually impact, so you continue on your attack run and catch all three hovercraft in your AGM salvo's range, firing all of them. The already damaged hovercraft is hit directly, going up in flames before going down in the depths. The other two are hit and suffer some pretty serious damage.