"Alright, let's light them up!"
Bell fires four JSMs on each of the port-side PD turrets on the Adamas, while Ellie fires off both of the MMS-6 pods on the same turrets.
LAMS S1 rolls 1d6 to intercept MMS: 1
LAMS S2 rolls 1d6 to intercept MMS: 1
LAMS S3 rolls 1d6 to intercept MMS: 5
LAMS S4 rolls 1d6 to intercept MMS: 4The anti-missile systems are too preoccupied firing on the MMS, allowing the JSMs to take two of them out.
Faw fires all of his guns at the LAMS emplacements.
LCP accuracy 50
Aim provides bonus of 20
Missile range provides penalty of 20
Test taken at 50
Roll: 30 - success by 3 degrees
LCP accuracy 50
Missile range provides penalty of 20
Test taken at 30
Roll: 3 - success by 3 degreesFaw finishes off the last two.
"Snowman, in hot!" Lorens holds the gun cross over the destroyer's middle SAM tube and squeezes the trigger for laser fire.
LCP accuracy 50
Aim provides bonus of 20
Missile range provides penalty of 20
Test taken at 50
Roll: 43 - success by 1 degreesYou land very few hits and have very little effect.
Djuriskas opens fire from range with RGMs, and the destroyers signal for help.
: [Destroyers Adamas and Mercurial under fighter assault! Any nearby squadrons, please assist!]
: [Commodore, I think we should get over there, it's not too far and there will be plenty of other squadrons pulling back to the carrier anyway.]
: [Agreed. Change of plans, Onyx. We're going to aid the destroyer squadron.]
Theme"Guns on the lead airframe!"
Markus fires his EML and two AAMs at Slepnir-1.
EML accuracy 40
Tiny target provides penalty of 10
Test taken at 30
Roll: 89 - failure
Mygg base EV 95
Experience provides bonus of 8
Flares provides bonus of 40
AAM 1 provides penalty of 35
AAM 2 provides penalty of 35
Test taken at 73
Roll: 17 - successSleipnir 1 trashes the missiles and wheels around almost on the spot, sacrificing all speed and a bit of altitude to orient itself to face you. You will be at point blank next turn.
Walter fires on the Fenrir as it begins to slip away then starts to maneuver back around in search of the next fenrir that will drop out of cloak and pick up the slack.
"Command only reported two Fenrirs but I'm willing to believe there's more."
AKM accuracy 55
Experience provides bonus of 4
Aim provides bonus of 20
Test taken at 79
Roll: 1 - critical success!There isn't a cloaking system on the planet that can obscure the ensuing firestorm as the Fenrir spirals out of control and explodes. Turning around and examining the space behind you, you see two more Fenrirs finish flying along the carrier at incredibly low altitude, the LAMS in their wake firing wildly at where they were just moments ago.
Jaakko drops two strings of flares to shake the missiles, and fires two AAM's in retaliation at Sleipnir-1.
Tukreb base EV 75
Experience provides bonus of 5
Flares provides bonus of 80
AAM 1 provides penalty of 35
AAM 2 provides penalty of 35
Test taken at 90
Roll: 78 - success
Mygg base EV 95
Experience provides bonus of 8
Flares provides bonus of 40
AAM 1 provides penalty of 35
AAM 2 provides penalty of 35
Test taken at 33
Roll: 39 - failure by 1 degreeOne of your missiles strikes Sleipnir 1, nearly destroying the airframe.
Ash nearly yelps as the cannon rounds hit and set off the Typhoon's reactive plating. He starts breathing in grunts as the incoming missiles force him on the defensive.
"There's sure as forget more!," Ash practically shouts in response to Walter, "Blackeye, defending Fox-2!" Two strings of flares emerge from the Typhoon as Ash banks and turns hard to evade.
Typhoon base EV 82
Flares provides bonus of 80
AAM 1 provides penalty of 35
AAM 2 provides penalty of 35
Test taken at 92
Roll: 81 - successBoth Crash and Blackeye evade the missiles, but the Fenrirs remain hot on their tail.
Virvel changes target to Sleipnir 7 firing on it and scoring some near misses.
Kraxe 1 and 3 keep firing on Crash and Blackeye.
Grao 6 and 7 are shot down by Sleipnir 6 and 7, and Grao 3 suffers significant damage from Sleipnir 2.