Author Topic: PTG v3 Development  (Read 26780 times)

Added bridges! The add-on's release is in sight, but still have a few things left to finish.


neat, seems like the bridges are really large and tight together though

Yeah, they can be adjusted though depending on how you set up paths to generate. You'll also be able to toggle colors, detail spacing, top and bottom layer details and the level at which bridges generate.

GHOST STOP MAKING ME CLIMAX SO HARD

It would be cool if you made it place spawns and Slayer team spawn spawns.

It would be cool if you made it place spawns and Slayer team spawn spawns.

greek my balls are already drained

GHOST STOP MAKING ME CLIMAX SO HARD
I think y'all will be blown away by the final features I'll be adding. :)

It would be cool if you made it place spawns and Slayer team spawn spawns.
Actually, you can choose custom detail bricks to be generated on the terrain, just like in version 2. Except, you'll be able to choose common, uncommon and rare detail generation, which should work well with placing spawns on the landscape.

Actually, you can choose custom detail bricks to be generated on the terrain, just like in version 2. Except, you'll be able to choose common, uncommon and rare detail generation, which should work well with placing spawns on the landscape.
GHOST STOP MAKING ME CLIMAX SO HARD



Will there be fish AI like in Call of Duty?!

Will there be fish AI like in Call of Duty?!
Fish A.I. is much too complex and intricate...will have to wait for version 10 sorry. :/

Fish A.I. is much too complex and intricate...will have to wait for version 10 sorry. :/

i can wait that long bb...,.,. ~

This appears to make really beautiful landscapes. Thank you for sharing this.

This appears to make really beautiful landscapes. Thank you for sharing this.
No problem, although I'm really looking forward to seeing what the community can create with this mod.

i can wait that long bb...,.,. ~
Yeah, next gen fish A.I. can wait, lol. Development was slightly delayed though while trying to get caves, cliffs and paths all working together with the empty ground setting. But, once I get that figured out, the rest should be smooth sailin'.