tbh i like bloodborne's combat more than dark souls, it forces you to be aggressive with limited blood vials and the rally mechanic
absolutely hate the sidestep garbage though
The combat is something i have to get used to, and same with the charge attacks, but i do enjoy it.
However, The first boss in bloodborne vs the first few bosses in DS2 is such a difficulty change, at least for me. Im so used to being able to kill bosses relatively fast with a 100% damage reduction shield and a sword that does 350+ damage for a normal attack, but now i have to actually
dodge and its such an odd thing for me after taking pretty much every hit to the shield.
same issue im having on the demon of song boss. Every boss before hand i could just block attacks, but not that forgeter. Not to mention the bullstuff 6 hit combo you cannot excape from if you happen to get caught in it.
I feel like DS2 honestly has fake difficulty. Instead of having a few large enemies that wreck your stuff, DS2 loves to toss you into large hordes that stunlock you. Notable times are in the lost bastile when you un petrify the dude and get swarmed by knights, or the 3 captains in iron keep. I just picked each one off with range since forget running in there to take out one at a time.
Shrine of amana seems to do the same thing with a priestess every 50 feet, shooting you with homing missiles. its more annoying than anything.
DS3 looks promising. Having the speed of bloodborne (hell estus flask finally wont take 3 years to drink) but with the feeling and mechanics of dark souls is going to be nice.
I don't get too much enjoyment out of killing a boss in DS2, however I didn't even kill the cleric guy and i was getting excited when his health was low. A difficulty jump from DS2, but i can definitely tell the feeling of success is far greater.