Poll

Most fun enemy?

teleporting dogs
5 (5.6%)
jumpy grabby goatforgets
8 (9%)
rats
4 (4.5%)
ocerios' charge move
3 (3.4%)
seriously who thought thralls were a good idea
6 (6.7%)
dark sword
8 (9%)
estoc
5 (5.6%)
proof of concord farming
4 (4.5%)
sorry but im so good and i literally never die you all just need to git gud lmao
10 (11.2%)
lord tony's stuffposts
36 (40.4%)

Total Members Voted: 88

Author Topic: Souls Thread [Demon's, Dark 1, 2, 3, SotfS, BB] - Working as intended.  (Read 190128 times)

okay so now i really beat bloodborne the moon dude and everything and my point of "disappointing final bosses" still stands

wet nurse sucks
gehrman sucks
moon dude sucks

orphan of kos should have been the final boss

tbh i like bloodborne's combat more than dark souls, it forces you to be aggressive with limited blood vials and the rally mechanic
absolutely hate the sidestep garbage though
The combat is something i have to get used to, and same with the charge attacks, but i do enjoy it.
However, The first boss in bloodborne vs the first few bosses in DS2 is such a difficulty change, at least for me. Im so used to being able to kill bosses relatively fast with a 100% damage reduction shield and a sword that does 350+ damage for a normal attack, but now i have to actually dodge and its such an odd thing for me after taking pretty much every hit to the shield.
same issue im having on the demon of song boss. Every boss before hand i could just block attacks, but not that forgeter. Not to mention the bullstuff 6 hit combo you cannot excape from if you happen to get caught in it.

I feel like DS2 honestly has fake difficulty. Instead of having a few large enemies that wreck your stuff, DS2 loves to toss you into large hordes that stunlock you. Notable times are in the lost bastile when you un petrify the dude and get swarmed by knights, or the 3 captains in iron keep. I just picked each one off with range since forget running in there to take out one at a time.
Shrine of amana seems to do the same thing with a priestess every 50 feet, shooting you with homing missiles. its more annoying than anything.

DS3 looks promising. Having the speed of bloodborne (hell estus flask finally wont take 3 years to drink) but with the feeling and mechanics of dark souls is going to be nice.
I don't get too much enjoyment out of killing a boss in DS2, however I didn't even kill the cleric guy and i was getting excited when his health was low. A difficulty jump from DS2, but i can definitely tell the feeling of success is far greater.


In nearly every aspect of it's design, das2 focuses on fighting multiple enemies at once, instead of the one-on-one combat of dark souls 1. Lifegems that you can move while healing with, refined lock-on, faster walking speed when unlocked, and less enemies that hide behind some big fat forget and hit you with attacks you couldn't have possibly seen (O&S).

If ruin sentinels were a dark souls 1 boss, they would be loving terrible, and much harder. If o&s were a dark souls 2 boss (with Ornstein's glithy animation cancelling forgetery fixed) they would be super easy.

Most people who play dark souls 2 never realize this, and go in expecting the refined one-on-one combat of das1, then get disappointed when the sequel did something different.

I hate honorable one on one combat for PvP. People online act like they have honor and only do 1 on 1 duels. This is DARK souls. The game is about deception.

So here I am trying to beat the level. I suddenly get invaded so I summon a random white phantom to help. The loving phantom won't help me out because he assumes I am just sitting around doing 1 on 1 duels all loving day.

I feel like Shaun in Shaun of the dead where he is struggling with a zombie and no one is helping. Feel free to step in any time.



So then I decided hey why not make it look like I am hosting 1 on 1 duel parties then have a friend of mine disguised as a rock to backstab. I wish I could have recorded it on the ps3 the results were loving amazing.
« Last Edit: March 27, 2016, 07:47:27 AM by Lord Tony® »

i would also like to say i got invaded only 3 times and each time i completely eradicated them
one guy died in four hits


i started playing dark souls a few days ago, just made it to blighttown. i quite like it

i started playing dark souls a few days ago, just made it to blighttown. i quite like it
Speaking of blighttown The Gutter and Black Gulch (Namely Black Gulch ) Were such a pain in the ass. Having that constant poison is such a pain, not to mention Black gulch had a metric forget ton of the statues and those 2 invaders, which ended up personally being the hardest invaders to kill solely because of the poison. Its such a small area but I hate it so so much. At least Harvest valley's poison was by choice and didn't knock you back/stun you randomly.

forget the poison spitting statues, those things pissed me off because they made no sense.

Speaking of blighttown The Gutter and Black Gulch (Namely Black Gulch ) Were such a pain in the ass. Having that constant poison is such a pain, not to mention Black gulch had a metric forget ton of the statues and those 2 invaders, which ended up personally being the hardest invaders to kill solely because of the poison. Its such a small area but I hate it so so much. At least Harvest valley's poison was by choice and didn't knock you back/stun you randomly.
Thats the issue with Black Gulch.

Most other zones at least require *some* skill. And after 300+ hours in DS2, it has basically become a zone where I just race to the bonfire and cross my fingers that I dont die.

how did everyone have so much trouble with the black gulch
i died once to it when forlorn or whoever the first guy is came out, fire arrows made the hand guys non-existant, the giant worms were easy, the second invader was easy, and then you get a bonfire right before the rotten (who is also super easy he has no gimmicks and just tries to hit you with a cleaver)

imo the gutter was more of a pain in the ass
« Last Edit: March 28, 2016, 11:53:52 PM by kongo »

how did everyone have so much trouble with the black gulch
i died once to it when forlorn or whoever the first guy is came out, fire arrows made the hand guys non-existant, the giant worms were easy, the second invader was easy, and then you get a bonfire right before the rotten (who is also super easy he has no gimmicks and just tries to hit you with a cleaver)
I dont think people necessarily had trouble, its just that the zone is super annoying.

Its the same reason people dislike the Capra Demon fight in DS1 so much. Its a super easy encounter, but the loving dogs make it a pain in the ass.


im in blighttown and ive arrived at some sort of swamp area, if i go into the water i start getting poisoned very quickly, what do i do? i thought purple moss would slow the poison rate a lot but it didnt seem to work

first time? I'm sure you know of the meme that blighttown is bullstuff

when I played I just dealt with the poison, healing when I got too low, it takes health pretty slowly to be a problem to be constantly worrying about but keep an eye on your health anyway

stick to the wall that's there when you reach the bottom and head forward so that the wall is on your left, you should reach a sewers and inside is the bonfire