What so was Obsidian planning on addictions just being entirely impossible to cure or something? Sounds like the kinda garbage mechanics Obsidian would enjoy,
That's the point. Drugs were suppose to give up great bonuses with horrible side effects.
If you played Fallout 1 and 2 you would know this.
In Fallout 1 and 2 every drug except jet was incurable you'd have to wait about 7 days for the side effects to wear off. Super Stimpacks even cause you to lose health after awhile.
Jet on the other hand is permanent until you find a cure.
If you're lucky you may find a cure halfway through the game. It took me like 2 in game years until I found a cure for jet.
Makes chems seem more harmful than useful.
Winners don't use chems.
because nothing says hardcore like stuff game design right?
It's not stuff game design it's role playing game design, go and play a REAL role playing game and then come back. (Oblivion, Skyrim, Fallout 3 and Fallout 4 does not count as real role playing games.)