Poll

[February 2016] Most anticipated DLC?

Automatron
Wasteland Workshop
Far Harbor

Author Topic: [MEGATHREAD] Fallout 4 || Contraption, Vault-Tec, Nuka World  (Read 720390 times)

I guess I'm just one of those silly people who looks at games with some suspension of disbelief. It's crazy, I know, but if the game is fun then I can put some inaccuracies in the closet and enjoy it.

And give me a break about Stalker. The exploration is pretty bad imo. Almost no reason to do it in my experience, besides to burn valuable ammo. And for the love of forget quit blabbering about FO1 and 2. It's gotten old.

I know you have a pair of FO1&2 goggles Wonderglued to your face but come on, really?
Oh my god lol.

I know you have a pair of FO1&2 goggles Wonderglued to your face but come on, really?
Every game has it's grongards, I'm sure you guys have one of those games as well. Fallout doesn't have to be turn based, it doesn't have to isometric. I'd say what makes a fallout game a fallout game was that you were free to do whatever ever you want, but your actions came with consequences. For example you could murder a whole settlement, but you gained the beserker reputation which made talking to good karma npcs more difficult and bad ones more easy. Killing child labeled you a child killer and you punished by having bounty hunters sent after you and they only got stronger over time. First starting out as dudes in leather armor with shotguns and eventually becoming guys with power armor equipped with rocket launchers and miniguns. Followers would refuse to join you if you were a child killer as well. The next thing was that there were multiple approaches to a situation. Take a boss type character for example, you could shoot him up or punch him, you could try talking him down with speech, or using your science perk to rearm a bomb under the floor. Say you run into a locked door, you could hunt for the key, pick pocket someone or kill them and take, hack a terminal, or use a bomb to blow up the door. In fallout 3 your only options for doors are either hacking, finding a key, or picking the lock. Which goes sort of against the ties in with freedom and that is let the player play how they want to play. Maybe I don't want to be hacker, but the quest requires that I know how to hack a level 48 terminal. There was also dark humor, but when your guy for FO3 says "Violence is funny! Let's all just own up to it! Violence done well is loving hilarious! It's like Itchy and Scratchy or Jackass -now that is funny" that's just slap stick and le edge humor.

Yeah fallout 3 has freedom, but it's freedom without consequence. I can blow up megaton and pay 2,000 caps to some guy to say sorry while dad acts like it was no big deal. Yeah there is there is sort more than one way to deal with something, but often you only have the one choice.


Sweet Irradiated Gecko Jesus! I have not Laughed this hard in ages.

Every game has it's grongards, I'm sure you guys have one of those games as well. Fallout doesn't have to be turn based, it doesn't have to isometric. I'd say what makes a fallout game a fallout game was that you were free to do whatever ever you want, but your actions came with consequences. For example you could murder a whole settlement, but you gained the beserker reputation which made talking to good karma npcs more difficult and bad ones more easy. Killing child labeled you a child killer and you punished by having bounty hunters sent after you and they only got stronger over time. First starting out as dudes in leather armor with shotguns and eventually becoming guys with power armor equipped with rocket launchers and miniguns. Followers would refuse to join you if you were a child killer as well. The next thing was that there were multiple approaches to a situation. Take a boss type character for example, you could shoot him up or punch him, you could try talking him down with speech, or using your science perk to rearm a bomb under the floor. Say you run into a locked door, you could hunt for the key, pick pocket someone or kill them and take, hack a terminal, or use a bomb to blow up the door. In fallout 3 your only options for doors are either hacking, finding a key, or picking the lock. Which goes sort of against the ties in with freedom and that is let the player play how they want to play. Maybe I don't want to be hacker, but the quest requires that I know how to hack a level 48 terminal. There was also dark humor, but when your guy for FO3 says "Violence is funny! Let's all just own up to it! Violence done well is loving hilarious! It's like Itchy and Scratchy or Jackass -now that is funny" that's just slap stick and le edge humor.

Yeah fallout 3 has freedom, but it's freedom without consequence. I can blow up megaton and pay 2,000 caps to some guy to say sorry while dad acts like it was no big deal. Yeah there is there is sort more than one way to deal with something, but often you only have the one choice.
Well put.


The reality is people play both the old games and Fallout 3/NV for very different fixes. The games are very different from eachother but they both have elements of their own that provide entertainment.

I am curious as to whether or not you enjoyed Wasteland 2 which had come out not too long ago. It was built around the traditional top down RPG like the old Fallout games were and if i recall involved the developers of the old games.


The reality is people play both the old games and Fallout 3/NV for very different fixes. The games are very different from eachother but they both have elements of their own that provide entertainment.

I am curious as to whether or not you enjoyed Wasteland 2 which had come out not too long ago. It was built around the traditional top down RPG like the old Fallout games were and if i recall involved the developers of the old games.
Wasteland 2 was alright, but it wasn't without flaws. I'd say it's major flaws were in the story and gameplay itself. The gameplay flaws being that cover for your guys is often scarce and there are few opportunities to maneuver around.

Definitely a better alternative to Wasteland 2 in my opinion would be the Shadowrun series.


Wasteland 2 was alright, but it wasn't without flaws. I'd say it's major flaws were in the story and gameplay itself. The gameplay flaws being that cover for your guys is often scarce and there are few opportunities to maneuver around.

Definitely a better alternative to Wasteland 2 in my opinion would be the Shadowrun series.
I have and enjoy both.

I definitely enjoyed Wasteland 2 but it could have been a lot better honestly.

I'm listening to the Enclave radio and I was surprised to hear "Dixie".


http://www.pcgamer.com/fallout-4-resolution-and-frame-rate-wont-be-limited-on-pc/

I hope it won't be locked at 60fps like Fallout 3, Fallout New Vegas, Skyrim, and maybe Oblivion. I understand that why they do that is because of glitchy Havok physics. It's just that fps caps make every movement delayed, forcing me to resort to VATS in some situations.

I hope it won't be locked at 60fps like Fallout 3, Fallout New Vegas, Skyrim, and maybe Oblivion. I understand that why they do that is because of glitchy Havok physics. It's just that fps caps make every movement delayed, forcing me to resort to VATS in some situations.

Quote from: https://twitter.com/Bethblog/status/613008088824741888
Resolution and FPS are not limited in any way on the PC.
Ta-da!

I hope it won't be locked at 60fps like Fallout 3, Fallout New Vegas, Skyrim, and maybe Oblivion. I understand that why they do that is because of glitchy Havok physics. It's just that fps caps make every movement delayed, forcing me to resort to VATS in some situations.
They'll probably still use Havok, and if not, I hope they made a damn good physics engine. Prepare for glitches though, possibly game-breaking ones, if they do make their own. Full-3D realistic physics engines are extremely hard to write.