I really wish limb dismemberment (not including head) of humans wasn't an always fatal thing.
So that an enemy could cower if there arm was removed, or would resort to poorly aimed attacks with 1-handed weapons, and losing legs meant they would crawl away, or just sit and scream.
That's pretty gnarly. I love it.
So you're saying the Yessman option is handicapped? Did it ever occur to you that people pick Yessman because they want the strip for themselves and they don't care about the other factions?
Consider your mentality of "boring as all forget factions jerking each other off" then you would think you would join Yessman's side and screw all factions. That's what I did.
Plus isn't Fallout 4 a bunch of "boring as all forget factions jerking each other off" doing the exact same stuff? Your choices is actually more limited with Fallout 4.
All the options are handicapped. They all have the exact same goal to do the same stuff and the game doesn't even continue after the game ends, so it's not like legitimately any of those options even matter like at all. You could pick a faction with ene-meeny-miney-mo and none of it would make a loving difference. In Fallout 4, depending on which side you choose, entire portions of the map get obliterated during the ending, and the game continues after the ending as well, and you end up making friends and enemies, ect.
The game Hatred doesn't have any essential characters either. Because the game has no loving storyline. If Fallout 4's story was "you wake up somewhere, also nothing you do matters at all" then it wouldn't need any essential characters either. Also: there is no 'Yes Man' equivalent character for Fallout 4's particular story line that would make any reasonable amount of sense. So yeah, it would be loving handicapped.
Oh yeah? So 1 idiot proof essential character in NV is apparently worse than like 20+ idiot proof essential characters in Fallout 4? How about the 100+ idiot proof essential characters in Skyrim?
So Fallout 4 has a better story because it has more idiot proofing mechanics? So the less idiot proofing mechanics the worse the story is?
You're missing the point. New Bagel's story was so flat-out simple that they didn't need any essential characters. The story consisted of waking up in the desert and then you bllaarrrgh hum gunurrfff durrrr for ??? reason, and then suddenly the faction of your choice has control of the strip or the dam or whatever. You don't NEED any essential characters for that story. Do you get that? The simpler your story is, the less essential characters are needed. The more complicated your story is, the more essential characters are required. Seriously, amnesiac characters are the easiest characters to write in the world. New Vegas' story line was
hardly impressive and I wouldn't of wanted to see it reflected in Fallout 4 at all. When it comes time that I want to play as a different character with a different backstory, I will download an alternative start mod.
Did it even occur to you that some people might not like the idea of accidentally killing someone and in the process locking themselves out of huge parts of quests without their knowledge? That's why the essential characters are there: so you CAN go on murder rampages without the fear of accidentally loving yourself over game-play wise. And for people who DO want to lock themselves out of the game for reasons unbeknownst to all, you can download a mod (it's an INCREDIBLY easy one to make).
Also why do you need +16 lines for 5 sentences you numbskull?