Poll

[February 2016] Most anticipated DLC?

Automatron
Wasteland Workshop
Far Harbor

Author Topic: [MEGATHREAD] Fallout 4 || Contraption, Vault-Tec, Nuka World  (Read 721133 times)

« Last Edit: January 28, 2016, 11:57:52 PM by Cybersix »

idea: an alternate ending with a duel between the prydwen and the uss constitution

idea: an alternate ending with a duel between the prydwen and the uss constitution
How would the Constitution get itself in a position to fight back?

I imagine it wouldn't take much though to bring down the Prydwen. A broadside of cannons would surely puncture through to the hydrogen tanks.

That said, it would only take rockets and concentrated laser fire (both readily available by the Prydwen) to incinerate/obliterate the Constitution.

I'd imagine the USS Constitution would fly directly into the Prydwyn and explode

prydwen doesnt have guns lol

prydwen doesnt have guns lol
It does have gun decks though, and plenty of soldiers who carry miniguns and rocket launchers.
Plus an apparently infinite amount of vertibirds armed with forward-facing machine guns and side-mounted miniguns.


it took me 200 hours and 80 levels but i finally got around to actually beating the main story

time to take a long break lol

Bethesda really jumped the shark when they made Dogmeat too easy to obtain by putting him right at the beginning. Just like cogsworth and power armor, all within less than 10 minutes of gameplay.

I don't see how.
He's got some unique uses, in finding items for you, but he's the second-most ineffectual combat companion after Curie.

He's hardly overpowered.

They put him right at the red rocket gas station which is less than 2 minutes away from sanctuary. If they are trying this hard to get me to befriend Dogmeat they may as well have put him right at the vault 111 entrance, why bother walking the 2 minutes to find him.


In Fallout 3 at least dogmeat was all the way at a junkyard getting attacked by raiders so you saving dogmeat from those raiders made a more emotional impact on the character.

In Fallout 4 oh look it's Dogmeat I haven't even went exploring yet, he already wants to be my friend. Oh no as soon as I befriend him scripted mole rats start attacking! It just feels insulting and forced.


That and Dogmeat from Fallout 3/4 was just shoehorned in from the original Dogmeat in Fallout 1 whom was just an easteregg/parody in the first place.
« Last Edit: February 03, 2016, 02:07:53 AM by Lord Tony® »

So when should dogmeat/power armor be given to the player? Should it be before they actually need it, or when it's completely useless to the player?

The goal was to hook the player. Only after replaying it and brown townyzing it do you really see how it could be problematic. I take all game reviews with a grain of salt.

So when should dogmeate given to the player?

The same way they did it in Fallout 3 so it doesn't seem so god damn forced.

So when should power armor be given to the player? Should it be before they actually need it, or when it's completely useless to the player?

I'm fine with them putting power armor near the start. Not too far from sanctuary there is a rusty suit of broken power armor near a crashed vertibird. I find that as a better alternative.


At the top of the building with the minute men there is a fully functioning unrusted suit of full power armor just sitting there along with a minigun! Which you need for the scripted deathclaw fight.

I'm all fine with power armor near the beginning of the game but not when they pull this kind of crap. It feels like I am playing Call of Duty with the way they are setting up these quests.
« Last Edit: February 03, 2016, 02:57:14 AM by Lord Tony® »

They need to optimize the building a bit, my buddy has a giant anti-gravity fortress