So when should dogmeate given to the player?
The same way they did it in Fallout 3 so it doesn't seem so god damn forced.
So when should power armor be given to the player? Should it be before they actually need it, or when it's completely useless to the player?
I'm fine with them putting power armor near the start. Not too far from sanctuary there is a rusty suit of broken power armor near a crashed vertibird. I find that as a better alternative.
At the top of the building with the minute men there is a fully functioning unrusted suit of full power armor just sitting there along with a minigun! Which you need for the
scripted deathclaw fight.
I'm all fine with power armor near the beginning of the game but not when they pull this kind of crap. It feels like I am playing Call of Duty with the way they are setting up these quests.