Why should we even save Kompressor?
He betrayed us by removing the maps.
*Kompressor and Badspot, IIRC
strap every weapon to eachother for virtually no recoil
purify them once again
You slowly strap all your guns together and fire them all at once, which is complete loving overkill and a waste of ammo. Everyone in the room is deader than disco, baby.
Automatically Looted:[Bladed Weapons]Chainsaw,
[Throwing]HE Grenade,
[Long Arms]Remmington 700,
[Small Guns]Laser SMG,
[Flamethrowers]Stratofortress M2 Flamethrower,
[Shotgun]DB Shotgun,
[Small Guns]Ladios Alien Blaster
Ammo Acquired: Flamethrower Fuel x2, Bullets x5, Lasers x7, Grenade Launcher Ammo x3, Shotgun Shells x4, High Explosive ammo x2, Rockets x6
As you advance further into the labs, you see what looks like a reptilianBlockhead floating in a test tube filled with some sort of liquid. It looks at you in despair and bangs on the glass in a futile attempt to escape captivity.

"One of the alien's genetic experiments?"

"Sure seems to be. And its giving us those puppy-dog eyes, too."
Mutalid(Neutral) (Immune to Gas) (20/20 HP) armed with Claws
Area Effect: Cloud of Gas(Anyone without a non-broken gas mask will take damage)

Ben Blonde has
15/15 HP.
Small Guns Skill: 7.07/30
Suppressed Pistol, Gas Mask
XxX_b111y_69_XxX has
8/14 HP.
Unarmed Skill: 4.85/30
Boxing Gloves, Gas Mask
Tom O'Flanagan has
8/16 HP, 12/16 STAM, 16/16 MENT, and a
Crippled Left Leg.
WEAPONS(5 QDS): 1)[Explosives]Akimbo RocketL DMG 1-4(BlastRadius) 4-7(DirectHit), fires twice 2)[Explosives]M79 GL DMG 4-6(Blast Radius) 7-12(Direct Hit) 3)[Long Arms]Beam Rifle DMG 3-6(Uncharged) 6-9(Charged) 4)[Small Guns]Magnum DMG 3-5, fires up to 2x 5)[Deflector]Deflector (Reflects projectiles based on Deflector Skill.) [Bladed Weapons]Chainsaw DMG 1-2, hits up to 9x [Throwing]HE Grenade DMG 5-10 [Long Arms]Remmington 700 DMG 4-9 [Small Guns]Laser SMG DMG 2-3, hits up to 6x [Flamethrowers]Stratofortress M2 Flamethrower DMG 5-10, 2x DMG to robots [Shotgun]DB Shotgun DMG 1-12, can hit multiple body parts [Small Guns]Ladios Alien Blaster DMG 4-6, hits up to 2x [Blunt Weapons]Police Baton DMG/STN 1-3, hits up to 2x [Explosives]Toaster Launcher DMG 1-4, fires up to 2x [Explosives]Firework Launcher DMG 1-2(BlastRadius) 3-4(DirectHit) [Long Arms]Justice Rifle DMG 1-4 [Long Arms]1914 Rifle DMG 2-5, fires up to 2x [Small Guns]Revolver DMG 2-4, fires up to 2x [Music]Guitar [Music]Keytar [Small Guns]American 180 DMG 2-4, hits up to 4x [Small Guns]Alien Blaster DMG 4-6 [Long Arms]Karbini MK 16 DMG 1-3(Normal) 4-6(Grenade Launcher), fires up to 4x [Throwing]Molotov roostertail [Bladed Weapons]Default Sword DMG 1-3, can hit 2x. High skill + dodge allows deflecting bullets.
| ITEMS(10 QDS): (1)Empty Vodka Bottle x1 (2)Flashlight x1 (3)$256 (4)PlayBlock Magazine (5) Gas Mask
| AMMO: Bullets x5 Lasers x7 Arrows x5 Grenade Launcher Ammo x3 Shotgun Shells x4 Flamethrower Fuel x4 Rockets x6 Toast x2 High Explosive ammo x2 Incendiary Rounds x2 Stun Rounds x5 | SKILLS: Long Arms: 5.65/30.00 Blunt Weapons: 5.57/30.00 Unarmed: 4.20/30.00 Speech: 7.50/30.00 Music: 0.07/30.00 Throwing: 0.05/30.00 Small Guns: 0.18/30.00 Bladed Weapons: 0.05/30.00 Explosives: 0.30/30.00 Deflector: 0.10/30.00
| PERKS: Limited ESP(See enemy stats) Don't You Die On Me(Second Chance upon dying most of the time) |
Gameplay Modifier: Quickdraw Slots is active.
Gameplay Modifier: Deadly Crits(3x DMG) is active.
Gameplay Modifier: Alien Invasion is active.
Death Mode: Slap on the Wrist is active.