Author Topic: Undertale - The RPG where you don't have to hurt anyone  (Read 315395 times)

Yes, leitmotifs are quite common in the game in situations like that, but for the examples I was given the characters weren't related, yet they still had the same tune.

Yes, leitmotifs are quite common in the game in situations like that, but for the examples I was given the characters weren't related, yet they still had the same tune.

Might just be a leitmotif for spooky enemies rather than specifically muffet or napsterblook, considering Spider Dance is a reprisal of Dummy! and that's a reprisal of Ghost Fight.

Might just be a leitmotif for spooky enemies rather than specifically muffet or napsterblook, considering Spider Dance is a reprisal of Dummy! and that's a reprisal of Ghost Fight.
Oh, yeah I guess that does make sense.
But the connections in https://www.youtube.com/watch?v=DdA_axFJZSg don't make sense.

The training dummy track plays in the two encounters you have while Toriel is protecting you. Afterwards, the normal battle theme plays to indicate there is real danger. Dogsong and Temmie sound alike because they are jokes, and maybe because they are the only ones that relate to the developers of the game

But that's just a theory.... A game theory

But that's just a theory.... A game theory

[guttural sounds of disgust]

I beat the game guys

I even got the good ending

I beat the game guys

I even got the good ending
so do you mean true pacifist

so do you mean true pacifist
no, I mean the good ending where you get forgeted in the ass :^)


no, I mean the good ending where you get forgeted in the ass :^)
did you get boned in the ass?