Author Topic: Jairo's Vassals and Vandals RP - A MOST HOLY ENDEAVOR! DOWN WITH THE KHANATE!  (Read 24891 times)

Load-bearer: I've already told you about the general situation. Weren't you listening? We have to leave, now!
"Let's leave already!"
"Is everyone on board?"
"To hell with that, it's the cargo that matters!"
Vincent goes to the front of the cart and cracks the whip over the horse heads
« Last Edit: January 11, 2016, 07:54:05 PM by bigcapitalbaka »

Head to Shirvan, pursue these rumors.
On your way to Shirvan, a messenger finds you to tell of the war's temporary armistice and a second message from the Sultan regarding "big plans elsewhere."

Train, and then head to Sochi.
You train your band and head for Sochi, wary of any bandits or highwaymen lurking in the shadows.

Kaiki goes to the front of the cart and cracks the whip over the horse heads
I thought you were vincent now

Nevertheless, you board the cart and swiftly move south into the Narvik interior with only a handful of caravans behind you. The rest seem to have been captured by the bandits.



The Tebessa Caliphate and Ogden Khanate have declared an armistice--that is, they are at peace until one side attacks the other, in which case the war will resume full-force. Because this is an armistice and not peace, no enemy general may enter either nation's territory or merchants pursue trade.

Tu Khan: Head to Karak, Mughataal, and Untaan to collect troops. Then train, then rest.

You train your band and head for Sochi, wary of any bandits or highwaymen lurking in the shadows.

Try and use roads away from the coast as to avoid Narvik raiders. If and when possible, try to recruit along the way.

Have a laugh over the Narviks. Search Sochi for recruits and potential adjuncts.

Train the men and look for some quick work in Shirvan.

two of you head left and two of you head right around the camp, peacefully subdue any sentries you find, the rest of you stay here and be ready to strike if things get hairy and I have to run for the woods.

I'm going to find out if this is the camp were looking for, I'll be going in.

After taking out the guards move up to the camp edge



Adalwolf waits for his men to move in position and then sneaks up to the camp site, then standing up and casually walking along the tents as anyone would do.
« Last Edit: January 11, 2016, 08:23:13 PM by Badger »

Tu Khan: Head to Karak, Mughataal, and Untaan to collect troops. Then train, then rest.
After visiting Karak and Mughataal, you stay for the night before departing for Untaan. Meanwhile, you collect 7 untrained footmen and promptly train them.

Additionally, Bulgar Khan has returned to the Ogden Khanate following his audience with Sultan Yusuf the Lawgiver. He sends a message to his vassals commanding them to obey the armistice.


Try and use roads away from the coast as to avoid Narvik raiders. If and when possible, try to recruit along the way.
Your party makes express progress towards Sochi, finding no travelers on the trail. You pay for a night's stay and prepare to continue your adventure.

Have a laugh over the Narviks. Search Sochi for recruits and potential adjuncts.
You enter the local tavern and recruit 9 untrained footmen.

Train the men and look for some quick work in Shirvan.
You ask around the local bounty offices and discover a job for skirmishing within Avignese lands, specifically raiding enemy merchant caravans. The job risks swift military action from the Avignese high command, but it is sure to provide great experience for both you and your warband.

Adalwolf waits for his men to move in position and then sneaks up to the camp site, then standing up and casually walking along the tents as anyone would do.
Your men sneakily silence any enemy guards and wait for your signal.



Masovian mercenary Casimir Shatter-shield has been tasked with quelling the supposed Vaasan rebellion. All other Masovian vassals are hereby restricted from intervening until further notice to prevent catalyzing the situation.

Find the merchant who we were to initiate the trade deal with/ask any of the remaining caravan crewmembers if they know where it is

Tu Khan: Continue to head to Untaan, Dulk, and Gobi to collect troops. Then train, then rest.

Re-train 13 footmen as spearmen and set out for Avignese land to raid caravans.

Train the new men. Search for adjuncts.

Rest, recruit, train, and look for some work.

Find the merchant who we were to initiate the trade deal with/ask any of the remaining caravan crewmembers if they know where it is
A surviving navigator directs you in the proper direction, and the caravan chain swiftly follows suit.

Tu Khan: Continue to head to Untaan, Dulk, and Gobi to collect troops. Then train, then rest.
You recruit an additional 3 untrained footmen. Your party is beginning to exceed your mind's capacity, so you decide to stop recruiting for now.

Re-train 13 footmen as spearmen and set out for Avignese land to raid caravans.
Your party is stopped by Avignese border patrols before being allowed inside.
Avignese Patrolman: Don't cause any trouble, you hear?

Train the new men. Search for adjuncts.
You happen upon an impoverished doctor named Raskolnikov and offer him your hand in assistance. He joins your party and is Medically Trained.

Rest, recruit, train, and look for some work.
You recruit 5 untrained footmen. You receive word of a job involving the elimination of the White Wolf--a notorious Masovian bandit king from the realm beyond in the north. He was last seen perusing the small villages of the empire with some 50 soldiers.

Vincent doesn't give a stuff about any negotiatons he was going to be doing.

He however, does scour the carts for that caravan driver.