Is there an option to make the maximum chunk amount larger?
Yes, under Routine options for the Complex GUI, you can either raise the "Server Chunk Object Limit" value, or select "Disable Chunk Object Limit Buffer" to disable the limit altogether (both options under Generator Limits).
how do I make finite terrain generation bigger?
If using the Simplex GUI, you can increase the grid size using the sliders near the top of the window. For the Complex GUI, you can increase the values for the last two text boxes (X and Y for End Pos) under Setup options. You can also reduce the amount of details by reducing the detail frequency under Features, although that does look epic.
Nice use of the mountains =)
*Alkatjo's big batch of ideas*
*A set of tools that allows us as a player to dig into the ground/wall/mountain similar to the trench tools. (Already stated).
*An option to set a mountain to ramps instead of tall bricks. (This only correlates to bricks and not mod-tier).
*Brush tools (in development/already stated).
*Maybe procedural layering? Like if you break the top brick of an 8x8 grass brick, an 8x8 dirt brick is placed underneath? (Think 'Unlimited mining' servers).
*Add height noise slider and terrain 'z' start slider to simplex.
*Maybe a function where if you set down a bot brick as a biome feature, a box containing bot types appear and you can set a bot to spawn on generation.
*Cave generation that leads to the surface.(Not sure if its just me, but most of the caves that generate are no where near accessible).
*Creeper terrain/biome/entity? Terrain that is potentially fatal to the player if exposed to it for a long time.(Similar to corruption from terraria i believe).
That's all i can think of for now, i'll post more later.
and add the preset biomes (like "rockies" and "plains") to the complex gui?
I think adding them all will take a lot of time.
But I am certainly on board with these:The layering doesn't need to be very fancy.
Just 4x4 or 8x8 cubes.
We'll smooth it out ourselves.
It would be cool if some kind of ore system could be involved.
Bricks with different prints or color.
But that could be an addon for PTG.
And isn't this one already possible?Some bots have their own spawnbrick in Special. So just use those in the GUI.
For now I'm planning for the brush editor to be a separate add-on, that could possibly work with PTG; still figuring out how that will work. Also, the Simplex GUI is meant to just be an introduction to the Complex GUI interface, so I can still add new options to it, but would prefer for it not to be too complicated.
Tools, an ore system and procedural layering would be cool, and could possibly be separate add-ons. Changing the height of caves (and some of the settings under Advanced options) should allow them to intersect with the terrain more often.
Btw, I found an issue in which "routine halted successfully" would appear at least twice in chat when a PTG routine was halted - this will be fixed in the next update. Also, I have a few small mods which were being worked on simultaneously with PTG, and should be released soon. I'll probably upload the new add-ons as a development build first, and will start a new megatopic for them.