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I gotta be honest, guys.  I am actually finding updating and constantly following this game to be a tremendous consumption of time and attention.  Frankly, I am seriously considering either dropping the project altogether or passing it off to anyone who I

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This thread has run its course.  Let it die.
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Total Members Voted: 15

Author Topic: Nation Forge — Iron Desert [1863] — Beware the Ides of March  (Read 189016 times)

scotia sets up more arms and gunpowder factories

We join in

The Coalition has been formed.

Milhamiah retains its iron grip of trade in the region, an unacceptable deal for Kyrev. They will not accept another minute of domination by Milhamiah, one that has existed for more than a thousand years.

The bells of war sound. Kyrev officially declares war upon Milhamiah, calling its allies Seris and Washk to join.

The military convoy that had arrived at the land in the southwest disembarks and secures the newly settled area. Across Kyrev, the full military is mobilized as per von Moltke's reforms. They head west.

I thought suspicious of you at first, the moment you closed ports to me, determined that you would war mean if I did not mean what you wanted.

Looks like I prepared right.

I call upon my allies and call upon Scotia to help in case Washk jumps in.

Activate the reserves. Send the army both ways to protect against Seris and Kyrev borders.

The South and North fleets meet to the north-east of Yorik and stay there to prevent any possible invasion from the Valbs

didn't you send the south fleet to Seris for military exercises

well, that doesn't matter, we already have naval superiority in the region.

Scotia did not answer the call. Fleets jump to the river entrances of the Great Lake Sea. Milhamiah is determined to protect their lands and people.

didn't you send the south fleet to Seris for military exercises

well, that doesn't matter, we already have naval superiority in the region.

i feel like a whole month of training would be enough

The eastern frontier of Anglond is attacked, and vegetables, seeds for planting, as well as several cultivation tools are stolen.  Newly-planted crops and a few storehouses are burned.  The hoodlums escaped SSW.
A military force is dispatched from Frisia to protect the frontier. A much smaller, separate one is dispatched from a "frontier militia" in search of the hoodlums, taking horses, and minding any tracks.

speaking of which, i should post details on my military
« Last Edit: January 31, 2016, 07:45:21 PM by Swat 3 »

The military convoy that landed in the southwest near the mouth of the river, in a colony now referred to as Kassel, digs in. The artillery brought with them, only around a dozen lighter pieces, is set up to shoot at any ships that get too close. As for the river barges, their usefulness has come to a close. The low profile ships are loaded with explosives, set alight and thrown directly at the compacted Milhamite navy at the mouth of the river.

Men begin marching in from Yorikshire from the north, trekking over sand dunes and such. Large carriages full of tanks of water are kept, and stops are made at every oasis to refill them.

The entire way there, everything is quite lively. This is played the entire way there by fifers, hornists, and snare-drummers.

General Jon Goodlow is the top-leader of this force heading south.

This is quite a journey, granted not as far as the map, but will take some time.

Preparations are made for the arrival of the Washkian forces at New Hope.

Three frigates and sloops of war are reassigned from the Estallum Second Fleet to the Fourth Fleet at Adenbell.
« Last Edit: January 31, 2016, 07:52:26 PM by Operator¹ »

Scotia trains an army of :

6k infantry
6k cavalry
2k artillery

bringing Scotia's total standing army up to 42k (once complete)

The navy, meanwhile, is only consisting of a few light ships and merchant ships, Scotia contracts various shipyards to build:

4 Heavy Ships
10 Frigates
8 Galleys
8 Transport Ships

bringing Scotia's total navy size up to 40 ships (once complete)

Anglond reaches out to Scotia for a trade agreement.

Angland sends a (protected) amount of settlers out for expansion northwest (or westward from Alberton).
« Last Edit: January 31, 2016, 08:10:17 PM by Swat 3 »

The ships loaded with explosives, in total 7, sink 5 Milhamite ships and damage and/or set alight several more. The blockade's organization is ruined, now missing a large portion of the ships and discipline being low while trying to put out fires.
« Last Edit: January 31, 2016, 08:12:42 PM by TristanLuigi »

The settlers at Kassel watch the fireworks.



A number of additional barges are sent down the opposite river, just behind the Kyrevan army under von Gneisenau. A similar intent is likely.