Did you "try it" for under two hours and then refund it?
You're missing my entire point so I'll try to be as simple and cohesive as possible so you can't possibly misinterpret it up again:
Two hours = not enough time to figure out whether or not this particular game is good
Two hours = not enough time to know whether or not a lot of promised content is actually in the game
Two hours to your average joe is literally figuring out the control scheme and exploring the first planet for a little bit and is in no way indicative of the game's depth
If you disagree, then tough, the platform it's being sold on agrees with my sentiment.
What the forget even is this sentence? The refund system doesn't exist so you can play a game for whatever loving amount of time you want and then get rid of it when you find out you don't enjoy it. Before the refund system people had to go look up videos and research the game after it came out to see whether or not they were going to enjoy it. It exists so you can make a personal decision before you decide whether or not you want to keep it.
If "Fails to deliver it's core selling point in three days worth of gameplay" isn't refund-worthy, then I don't know what is. I completely backtrack on everything I said to zealot earlier. The devs literally loving promised the universe and then fumbled. Some people might not realize it as fast as others and valve realized this