Author Topic: No Man's Sky Official Megathread  (Read 128352 times)

Day 1394,

Reputable forum users are still acknowledging Tony like he's not trolling the stuff out of us.

I slowly await our demise.
I'm just trying to see how long he'll keep this up.

i get banned for a week for typing vertically due to habit

lord tony keeps this stupid stuff up and here we are still

I wouldn't spend 1 dollar on the TT lego games.

I also wouldn't accept them as gifts.
ok but do you have to bash mcjob for it

tony i've been reading your posts and i've come to a conclusion: That you need to shut the forget up. please log out and take a break

ok but do you have to bash mcjob for it

I've been bashed for liking NMS in the NMS thread.

I wouldn't spend 1 dollar on the TT lego games.
Are you trying to say that you're the global arbiter of quality? That you feel all, see all and know all about good and bad games?

If you think that's the impression I give, I apologise. I always try to make sure that I label my opinions as such, and I always try put in evidence to show why I feel that way. I don't just say "X is stuff", and if I do it's quite intentional joking (usually in places like the Fish Tank regarding Indie/Japanese games).

The reason I've been negative about this game is because it is my strong opinion that NMS isn't a game for me as it doesn't have a strong enough progression line and crafted storyline for me to follow. That's what I like in my games, and even the LEGO games get that much right. While others may prefer the free-form nature of the game and the vast exploration options, I simply get bored very quickly if I don't have a checklist of things to tick off and show that I'm getting good at the game's mechanics with.

Add to that technical issues and unfortunately different expectations (I admit I got sucked into the hype), and I just don't think this is for me, but I keep looking to this thread for evidence to the contrary that might tip my opinion and convince me to give this game another go, because I really did want this game at one point, and there are elements I do enjoy (the sound and art).

Reputable forum users are still acknowledging Tony like he's not trolling the stuff out of us.
It's debate and I like debate. Posting on the forums tends to dissolve into wanking for eRep anyway, given how many threads we have for people's opinions and art.

If he's a troll, whatever. It means I have more posts to reply to inside of idling sitting, waiting for activity on these forums during the otherwise quiet hours.

I've been bashed for liking NMS in the NMS thread.
No, you're being bashed for acting like a curveball handicap

he's been one for a long time are you guys now noticing

The reason I've been negative about this game is because it is my strong opinion that NMS isn't a game for me as it doesn't have a strong enough progression line and crafted storyline for me to follow.

As I recall games use to be about gameplay and less about story.

Pong was 100% game.

Super Mario was 99% game 1% story


Why do you need stats and progression for games? Why do games need story?

Pretty sure NMS is more of a game than any loving game out there currently. I don't count "button prompt cutscenes" as gameplay. I'm looking at loving god damn Tomb Raider when compared to the older Tomb Raider.

No, you're being bashed for acting like a curveball handicap

He's just going to ignore this

he's been one for a long time are you guys now noticing

His baiting is good enough to prompt unreasonable rage to put an end to idiocy, no matter how slim the chances. Trolling really is an art and tony is a loving master

Dwarf Fortress is almost 100% gameplay.
Almost no story beyond what you make up.
Graphics are minimalist.
Gameplay is everything.

The difference between Dwarf Fortress and No Man's Sky is that Dwarf Fortress has gameplay beyond going to planets and mining resources so you can go to planets and mine resources.

As I recall games use to be about gameplay and less about story.
That's never been the case.

The problem is that developers never had the ability to introduce story into the game's environment. The NES was a revolution as they could suddenly achieve really detailed story experiences, but even before that developers were struggling towards story; every game had a giant manual which covered the backstory of the world and the player's quest, there were many text adventures for the PC and gaming mascots were always given their own giant stories so as to be more inviting for kids.

Pong was 100% game.
Pong was, at the time, a detailed simulation of ping-pong/tennis and the story was about two players coming together to duke it out to see who was the best.

Super Mario was 99% game 1% story
You clearly never read the manual that came with the retail game.

Why do you need stats and progression for games? Why do games need story?
Because games are about the learning process. Games are about becoming better at things. The very nature of "playing" is that humans who play are trying to identify what they can and can't do. When kids play, it's more than just loving around with some toy cars; it's them learning how cars work, how their own bodies are capable of moving and how to make interesting stories.

Story, since the time of the caveman, has always been about the passage of knowledge; every story carries meaning which is ideally passed on to the audience. The reason story works best for this is because we connect better with emotional feelings than we do with hard facts or statistics, and story is designed to evoke those emotions which we're much better at remembering, which in turn helps us remember ideas which the author wants us to know and understand.

If a player is able to see that they're progressing, they become more entwined with the experience and their sense of enjoyment increases, as the body produces more dopamine as a reward for continued progression. I'm sure even you've felt happy or satisfied when you've managed to get something awesome done in a game; that's your body saying "well done for advancing and becoming very good at this activity."

Pretty sure NMS is more of a game than any loving game out there currently.
Please provide evidence for this.

I don't count "button prompt cutscenes" as gameplay. I'm looking at loving god damn Tomb Raider when compared to the older Tomb Raider.
That's not the meat of the gameplay for that game, though. They are simply trying to make the cutscenes a bit more engaging by adding some challenge to them, instead of making them things you snore through. Game Developers are always working on new ways to weave gameplay and story into each other; it's not the best way, but it is a start.

Uncharted is basically a movie. The climbing and jumping around provides no challenge. It's just filler till the next cutscene.

Same with the new tomb raider.

They aren't games.

that has to be the stupidest thing ever said

'nms is the best game out there currently'

go play skyrim you kike, go play fall out 3, go play modern warfare 2, go play half life 2, all the half lives, go get some source mods, build something on blockland, go play un charted

you're being an ignorant cunt tony

They aren't games.
You clearly have missed a memo on the actual gameplay for these games.

I played a 5 minute demo of Uncharted 4 at a game conference thing, and I've watched some gameplay online. Same goes for Tomb Raider. Both games have parts where you're running around shooting things, there's puzzle minigames, and the bits that you're referring to are timed and can be failed, meaning that they have challenge.

By the very nature of it, they are games.